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NPC Generator

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Advanced [show]


Andraste Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and is typically in her Performer uniform. She has a long golden ponytail with little hanging trinkets. She has brown eyes and a blue hat with a red feather.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a minor phobia of water and hates getting wet.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She then took over the family business and is one of the better Performer for hire.

Motivation: Balancing her hectic life and new Performer responsibilities is difficult; and further expansion of business

Ideals: Passionate. Flaws: Fearful, Disease, Insomniac. Bonds: Job. Occupation: Performer

Voice: Speaks with lips pursed

Attributes [hide]

Andraste Iranapha, Female Elf Expert 8
Medium (5'1") Elf, True Neutral (CR 8)
Armor Class 9
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 30000 cp. Zircon (60 gp).


Social Check DCs


Nemeia Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. She wears a top hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the west. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was granted psionic powers by her dying sister.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nemeia Felicity, Female Tiefling Expert 8
Medium (4'10") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 110 pp.


Social Check DCs


Juliana Weston, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a grey cloak and cross-gartered tan stockings. Her red hair is kept up in a ponytail inside a wide-brimmed hat. She wears round tiny glasses practically rammed into her face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Juliana studied abroad. Her druidic abilities were realized during a raid on her village. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Wants to open a new tavern; and she wants revenge against orcs

Ideals: Gifted. Bonds: Job, Adventurer, Enemies. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Juliana Weston, Female Human Rogue 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 pp.


Social Check DCs


Traubon Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy red hair. His eyes, though not visible through his cowl, are violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Stableman soon after.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Job, Rich. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Traubon Daraln, Male Dwarf Sorcerer 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 49 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 14 (+2)7 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 3000 gp. Rich purple corundum (400 gp).


Social Check DCs


Merihim Flair, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a wide-brimmed hat to cover his moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and he has a crush on the local marshal

Ideals: Athletic, Professionalism. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Merihim Flair, Male Tiefling Cleric 11
Medium (5'2") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)6 (-2) 18 (+4)14 (+2)
Skills Religion +2, Survival +8
Senses Passive Perception 14
Languages
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654432100

Possessions: 360 pp. Obsidian (14 gp). Bloodstone (70 gp). White pearl (130 gp). Azurite (14 gp). Sardonyx (70 gp).


Social Check DCs


Stannor Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Artistic, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Stannor Shadowquick, Male Halfling Bard 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Fiery yellow corundum (600 gp).


Social Check DCs


Matilda Hartford, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a robe, a symbol of death around her neck, and a glaive on her belt. She wears her chestnut hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions

Ideals: Fighting. Flaws: Insane, Sensitive, Antagonistic. Bonds: Religious. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Matilda Hartford, Female Human Cleric 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Tourmaline (100 gp).


Social Check DCs


Paggen Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. His whole body is exceptionally muscular. His red hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Paggen is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Ploughman in town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Paggen took refuge in the old dungeon and found the beat up hammer and armor he uses now. He struck the Ploughman job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Depressed. Bonds: Immigrant, Job, Religious, Nature. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Paggen Leffery, Male Gnome Aristocrat 11
Small (3'2") Gnome, Neutral Evil (CR 11)
Armor Class 12
Hit Points 83 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2400 gp. Eye agate (6 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are green and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Joker, Fighting. Bonds: Adventurer, Nature, Military. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Bertram Honeypot, Male Halfling Warrior 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. White pearl (150 gp).


Social Check DCs

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