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NPC Generator

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Advanced [show]


Randal Lindsay, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in an above average manner. His auburn hair is still thick. He has several tiny ruby earrings on each ear.

Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Religious. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Lindsay, Male Human Aristocrat 8
Medium (5'9") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 8 (-1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 200 gp. Sapphire pendant on gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tippletoe Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of bows on her belt, each one with a emerald on the hilt. She keeps her chestnut hair in a pixie cut. Her eyes are amber and she is always smoking a pipe.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Tippletoe was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Poor, Family. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tippletoe Fiddlefen, Female Gnome Rogue 3
Small (3'1") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dazzazn Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears green leather gloves, a green jacket, and tight pants and is in decent physical shape. His black crest is long and unkept. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.

History: He is a Metallic Dragon in disguise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Dazzazn Vangdondalor, Male Dragonborn Adept 14
Medium (6'7") Dragonborn, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 101 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +7, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332

Possessions: An abacus with copper, silver and gold markers (120 gp). Solid gold idol (500 gp). A necklace of small pink pearls (6000 gp). Old masterpiece painting (2200 gp). Black velvet mask with numerous citrines (120 gp). An abacus with copper, silver and gold markers (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Gold dragon comb with red garnet eye (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1700 gp). Old masterpiece painting (2200 gp).


Social Check DCs


Anakis Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green leather gloves, a green jacket, and tight pants. Her chestnut hair is kept up in a ponytail inside a top hat. Her half smiles and silver eyes are beguiling and draw you in.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Anakis was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better village for her children.

Motivation: She's repulsed by the PC; and she has passion for adventuring and risk

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Anakis Decorum, Female Tiefling Sorcerer 8
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 18 (+4)14 (+2)
Skills Athletics +5
Senses Passive Perception 14
Languages Common, Auran, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 400 gp. Rhodochrosite (4 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He wears a small hat to hide his balding. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Joser's homeland. Joser decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Artistic, Fighting. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Joser Honeypot, Male Halfling Barbarian 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 40 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Luthra Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a well pressed and immaculate suit (or dress). Her long blonde hair is drawn into a two foot long braid. Her amber eyes peer out from beneath her broad tan hat.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. A true patriot, Luthra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Luthra was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. At some point she was captured by dire rats and was tortured. After several years of this she finally managed to escape. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want her driven away.

Ideals: Passionate. Bonds: Poor, Military, Slave, Enemies. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Luthra Pilwicken, Female Gnome Ranger 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)16 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Markosian Dread, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt with thin black vertical stripes and brown pants. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is silver, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. She is lazy, self-centered, vain, and jealous.

History: She was born several months after her father was called into army service. She helped her father out around the business and became quite the natural. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Selfish. Bonds: Attractive, Job, Military. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Markosian Dread, Female Tiefling Rogue 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. Rhodochrosite (12 gp).


Social Check DCs


Morgran Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear brown tank tops with black pants. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Roofer, who enjoyed hunting, Morgran was taken on many hunting expeditions. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Slave. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Morgran Battlehammer, Male Dwarf Barbarian 7
Medium (4'5") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 68 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)6 (-2) 9 (-1)12 (+1)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Lindsey, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a grey costume with the symbols of his god on his torso. His whole body is exceptionally muscular. He has styled his black hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: He was born in the south. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family.

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Family. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Trym Lindsey, Male Human Aristocrat 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs

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