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NPC Generator

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Advanced [show]


Beiro Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered scimitar and tarnished axe as well. His brown hair is drawn into a tight pony tail with a rose scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the west, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Beiro took refuge in the old dungeon and found the beat up axe and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting, Gifted. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Beiro Ilphelkiir, Male Elf Monk 2
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2

Possessions: 120 pp. 1 Masterwork Heavy steel shield.


Social Check DCs


Habor Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses like a well dressed Actor does. He keeps his brown hair in a pixie cut. His thin eyebrows rest above his beady gold eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast island. He dropped out of school before completing his studies. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Habor Flair, Male Tiefling Expert 17
Medium (5'4") Tiefling, Lawful Neutral (CR 17)
Armor Class 14
Hit Points 53 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)16 (+3) 13 (+1)20 (+5)
Skills Stealth +10
Senses Passive Perception 11
Languages Common, Giant, Orc, Druidic
Attacks Melee +5 / 5d4-1, Ranged +10 / 5d4+4, Grapple +4

Possessions: 1600 pp. Gold and topaz bottle stopper cork (1000 gp). Embroidered and bejeweled glove (3000 gp). Solid gold idol (900 gp). Black velvet mask with numerous citrines (80 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Large well-done wool tapestry (400 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Large well-done wool tapestry (400 gp). Solid gold idol (900 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (80 gp). Solid gold idol (900 gp). Black velvet mask with numerous citrines (80 gp). Jeweled electrum ring (8000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Jeweled electrum ring (8000 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver chalice with lapis lazuli gems (80 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (1400 gp).


Social Check DCs


Theodoric Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet wide-brimmed hat and violet clothes. He has styled his blonde hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Mentor, Family. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Theodoric Drover, Male Half-Elf Paladin 15
Medium (5'5") Half-Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 117 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 18 (+4)12 (+1)
Skills History +6, Survival +9
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702111

Possessions: 5000 gp. White pearl (80 gp). Golden yellow topaz (1500 gp). Hematite (15 gp). Eye agate (15 gp). Lapis lazuli (15 gp). Tiger eye turquoise (15 gp). Onyx (20 gp). Deep green spinel (80 gp). Black pearl (1500 gp). Violet garnet (1500 gp). Tiger eye turquoise (15 gp). Jade (80 gp). Tourmaline (80 gp). Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear ponchos typically of a light brown in addition to tight pants. He has yellow fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving Tricking enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Assassin business at a young age. He dropped out of school before completing his studies. He then took over the family business and is one of the better Assassin for hire.

Motivation: To prove his worth to the world; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Joker, Logical. Flaws: Hedonist, Impulsive. Bonds: Job. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Tricking Candle, Male Tabaxi Barbarian 6
Medium (5'11") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 68 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Athletics +1, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +6

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Daar Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. Her scarlet crest is heavily combed to the right. Her gold eyes peer out from beneath her deerstalker green hat.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a small toy that she constantly fidgets with.

History: Sold as a small child to a slaver, Daar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has chosen to use the inheritance that was left to her frivolously. She's since become an addict/alcoholic.

Motivation: Money/treasure; and she is greedy

Ideals: Passionate. Flaws: Addict. Bonds: Attractive, Mentor, Rich. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Daar Delmirev, Female Dragonborn Wizard 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)15 (+2) 13 (+1)9 (-1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp.


Social Check DCs


Mamnen Soft, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'9" southern man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He keeps his dark red hair in a flapper bob. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered

History: Mamnen lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Disciplined, Logical. Flaws: Addict. Bonds: Family. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Mamnen Soft, Male Tiefling Druid 1
Medium (6'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs


Audhild Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and blue robe with the hood down. She has a slight overbite and is overall scrawny. She has slicked back brown hair. Her eyes are gray and beady.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She always tries to repair and not replace. It was this mentality that drove her into the Bricklayer business.

History: Born to a Laborer, her mother struggled to pay the bills. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Regain custody of her daughter; and doesn't want to be a bricklayer and was forced into it by her family

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Audhild Trueanvil, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 130 gp.


Social Check DCs


Gunter Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large brown mantle and cape that has been intricately interwoven into his pastel robe. He wears his blonde hair down. His fierce brown eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. His divine abilities were realized during a raid on his village. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Joker, Gifted. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Gunter Carlisle, Male Human Adept 6
Medium (6'6") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 18 (+4)9 (-1)
Skills Deception +2, Survival +7
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 200 gp.


Social Check DCs


Ahrim Dread, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His chestnut hair is braided into rings. His gold eyes are slightly larger than normal.

Personality: Ahrim is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Ahrim studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted druidic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Ahrim Dread, Male Tiefling Warlock 1
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)10 (+0) 11 (+0)17 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp.


Social Check DCs

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