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NPC Generator

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Advanced [show]


Prâk Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the west. Prâk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted divine powers by his dying brother.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Prâk Wallace, Male Half-Orc Barbarian 11
Medium (5'8") Half-Orc, Neutral Evil (CR 11)
Armor Class 13
Hit Points 100 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +4

Possessions: 270 pp. Brown diamond (3000 gp). Star rose quartz (50 gp). Freshwater pearl (11 gp). Violet garnet (1300 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Watson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His golden hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Animal Trainer, who enjoyed hunting, Lance was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lance took refuge in the ruined castle and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Nature, Immigrant. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Lance Watson, Male Human Adept 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shamash Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a black poncho over his likewise colored trousers and shirt. He sports a flattop crest cut. His fierce gold eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shamash took refuge in the old dungeon and found the beat up sickle and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Philantrophist. Flaws: Mundane. Bonds: Nature. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Shamash Xephyrbahnor, Male Dragonborn Expert 8
Medium (6'4") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kriv Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries a battered greataxe and tarnished sickle as well. His black crest has been sun bleached extensively. His gold eyes peer out from beneath his feathered black hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Fighting. Flaws: Greedy, Selfish. Bonds: Nature, Rich. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Kriv Hshhsstoroth, Male Dragonborn Expert 7
Medium (6'2") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran, Ignan, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Oppah Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her whole body is exceptionally muscular. Her blonde hair is well kept. Her amber eyes dart from person to person.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She would rather hide behind her crafts than deal with other people.

History: Oppah was born in the north. At a young age she loved to build and create. Oppah was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Barber. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the north.

Ideals: Joker, Artistic, Persistence. Flaws: Shy. Bonds: Immigrant. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oppah Scheppen, Female Gnome Paladin 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Onyx (70 gp). Red garnet (110 gp). Zircon (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his golden hair up in a very large beehive style do. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: Many brigands want him driven away; and expand his business

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Job, Enemies. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Nicholas Martell, Male Half-Elf Cleric 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 12 (+1)15 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp. Rock crystal (30 gp).


Social Check DCs


Theobald Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears brown cloth garments or leather armor. His white hair is lengthy and is close to two feet long. His amber eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Mentor, Religious. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Theobald Hartford, Male Human Warlock 2
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 14 (+2)8 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1 Magnifying glass.


Social Check DCs


Aura In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin violet vertical stripes and white pants. Her gray fur is heavily combed to the left. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She enjoys reading and quiet.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was very strict, and drilled into her lessons on being the perfect lady. She has dedicated herself to building a better world.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Disciplined, Logical, Impeccable. Flaws: Addict. Bonds: Slave. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Aura In Shadow, Female Tabaxi Rogue 1
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)9 (-1) 9 (-1)14 (+2)
Skills History +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aura Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She very much looks the part of a Healer. Her whole body is exceptionally muscular. Her yellow fur is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses divination through singing.

History: Aura was born in the east. At a young age she loved to build and create. A gifted student she started as a Jeweler, but she got bored and became a Healer. She has worked as a Healer like her mother before her.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Aura Shoe, Female Tabaxi Bard 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 40 pp. Eye agate (10 gp). 1 Masterwork Common Melee.


Social Check DCs

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