Zaffrab Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his mother was called into army service. After coming to the age of reason, Zaffrab took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Zaffrab never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Fearful. Bonds: Military, In love, Family. Occupation: Ploughman
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp. Amethyst (160 gp). 1 Buckler.
Skamos Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'8" southern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His purple hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant white.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a very good compulsive liar and kleptomaniac.
History: The child of a Spice Merchant, who enjoyed hunting, Skamos was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Apothecary.
Motivation: He feels kind of lost in life; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Flaws: Depressed. Bonds: Rich, Criminal record, Nature, Job. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 17 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Infernal, Halfling, Giant
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1200 gp. Deep blue spinel (200 gp).
Gunter Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is a bit of a kleptomaniac; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Rich, Adventurer, Criminal record. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 1000 sp. 2 Holy water.
Zook Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large blue mantle and cape that has been intricately interwoven into his black robe. He keeps his silver hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.
History: He got into the Priest business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Impeccable. Bonds: Attractive, Job, Rich, Slave. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 13)
Armor Class 12
Hit Points 72 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Peridot (70 gp). Smoky quartz (70 gp). Onyx (70 gp). Blue star sapphire (500 gp). Azurite (4 gp). Jasper (70 gp). Amber (140 gp). Tourmaline (140 gp). Malachite (4 gp). Fiery yellow corundum (500 gp). Alexandrite (300 gp). 1 Minor magic item.
Lagazi Cholmondeley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears white leather gloves, a white jacket, and tight pants. Her hair is white and very short. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is irascible and easily irritated. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a pair of adventurers, Lagazi grew up listening to her mother's many stories. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 gp. Chrysoberyl (120 gp).
Gilbert Leighton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and red robe with the hood down. His silver hair is cut jaggedly and amateurishly. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.
Motivation: To end his boredom; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Selfish, Addict, Mundane. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50000 cp. 1 Minor magic item.
Murgen Thackeray, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she usually wears her black robe and has her mace always slung over her shoulder. She wears a colorful flower in her silver hair. She has several tiny jet earrings on each ear.
Personality: She has a massive crush on the younger sibling of the Detective who has hired her part-time. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Murgen lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has a crush on the local Doctor.
Bonds: Attractive, Rich, Has a crush, Family. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: Just what you see.
Fargas Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a bastard sword. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A skeptical and narcissistic man, Fargas's first love is himself. His second love is also himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His mother raised him in a mountain cabin. When Fargas reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical. Bonds: Attractive, Nature, Military. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp. 4 Antitoxin.
Hupe Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Sculptor, who enjoyed hunting, Hupe was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and a strong sense of loyalty to gnomish people
Flaws: Ugly, Terse, Racist. Bonds: Religious, Nature. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!