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NPC Generator

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Advanced [show]


Sutha Gyula, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 4'7" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her left leg appears badly burned and disfigured. She has wavy black hair. She has green eyes.

Personality: She is almost excessively polite to everyone, even when angry. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sutha is combative with any and all who dare try her patience in the slightest.

History: She was raised in a white middle class family as the only child. Her father had invested heavily in several trade routes and wanted her to inherit them. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has money and likes to spend it; and to find somewhere to settle down

Ideals: Justice. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sutha Gyula, Female Half-Orc Expert 3
Medium (4'7") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Callybon Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fancy blue dress. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is cut jaggedly and amateurishly. Her gray eyes dart from person to person to random spaces in the air.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a very good compulsive liar and kleptomaniac.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Jeweler father left her crippled. She moves from town to town, unable to find a place to settle.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Callybon Bafflestone, Female Gnome Rogue 9
Small (3'5") Gnome, True Neutral (CR 9)
Armor Class 11
Hit Points 22 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)10 (+0) 14 (+2)19 (+4)
Skills Intimidation +7, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1600 gp. Cloth of gold vestments (70 gp). Golden circlet with four aquamarines (1000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Black velvet mask with numerous citrines (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with blue stripes complete with hood. He carries a battered hammer and tarnished club as well. His fur is red and very short. He has a dull look in his hazel eyes.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Two Llamas is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Two Llamas grew up listening to his mother's many stories. His first spouse was a Interpreter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage

Ideals: Fighting, Philantrophist, Justice. Bonds: Adventurer, Family. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Expert 1
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)6 (-2) 11 (+0)14 (+2)
Skills Acrobatics +4, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Efferil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his kukri, he is not a threatening figure. He keeps his white hair in a pixie cut. His eyes are likewise amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Bonds: Criminal record, Religious. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Efferil Amakiir, Male Elf Commoner 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)16 (+3) 15 (+2)7 (-2)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Ozyman Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. His skin is fair and his fingers are delicate and long. His brown hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Ozyman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Passionate, Gifted, Impeccable. Bonds: Adventurer, Slave. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Ozyman Quickstep, Male Halfling Barbarian 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Insight +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Chrysoprase (60 gp). Aquamarine (1600 gp). Blue star sapphire (700 gp). Zircon (60 gp).


Social Check DCs


Frug Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a great chef.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Armorer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frug Pilwicken, Male Gnome Adept 12
Small (3'6") Gnome, Neutral Good (CR 12)
Armor Class 9
Hit Points 66 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Auran, Celestial
Attacks Melee +4 / 3d10+0, Ranged +2 / 3d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 400 pp. Aquamarine (600 gp). Red-brown spinel (120 gp). Chrysoprase (60 gp).


Social Check DCs


Alice Chatham, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'0" has a big stupid grin on her face most of the time. She dresses in collared shirts and wears a proper scarf over her head. Her blonde hair is still thick. She is very pretty but has cold, dead eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She served in the navy to pay for her family's outstanding loans. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her absent father; and she wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Military, Nature. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Alice Chatham, Female Human Fighter 9
Medium (6'0") Human, True Neutral (CR 9)
Armor Class 8
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Arcana +2, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0

Possessions: 800 gp. Violet garnet (200 gp). Rock crystal (70 gp). Fire opal (1300 gp). Jet (40 gp). Tiger eye turquoise (11 gp). Aquamarine (200 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manea Ambition, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is knotted and matted. Her skin is flawless and her white eyes scan people very quickly.

Personality: She has a massive crush on the younger sibling of the Bookbinder who has hired her part-time. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To settle down with her crush; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Attractive, Has a crush. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Manea Ambition, Female Tiefling Barbarian 8
Medium (4'11") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 51 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)18 (+4) 11 (+0)10 (+0)
Skills Investigation +7, Nature +7
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Abyssal, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. Banded agate (14 gp). Red spinel (100 gp).


Social Check DCs


Orsik Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown cloak. He keeps his white hair in a flapper bob. His blue eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the west, but his parents moved at a very young age to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and to settle down with his crush

Ideals: Athletic. Flaws: PTSD. Bonds: Immigrant, Religious, Adventurer, Has a crush. Occupation: Bather

Voice: Raspy

Attributes [hide]

Orsik Bofdann, Male Dwarf Expert 12
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 92 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)13 (+1) 15 (+2)12 (+1)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Moonstone (30 gp). Jade (160 gp). Hematite (6 gp). Violet garnet (700 gp). Coral (160 gp). Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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