Tethren Faith, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. His chestnut hair is knotted and matted. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Tethren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered writing. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Tethren was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Passionate, Artistic. Flaws: Ugly, Hedonist, Mundane. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1100 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).
Odo Altham, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered bastard sword and tarnished spear as well. He sports a flattop hair cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 4 years old his parents immigrated from the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Philantrophist. Flaws: Addict, Impulsive. Bonds: Attractive, Immigrant. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 88 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2300 gp. Star ruby (900 gp). Aquamarine (1300 gp). Smoky quartz (40 gp). Carnelian (40 gp). Sardonyx (40 gp). Golden pearl (90 gp). Banded agate (14 gp). Banded agate (14 gp). Alexandrite (1300 gp). Rock crystal (40 gp).
Zook Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His head has been shaved. His gray unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and to unite with his sister
Ideals: Joker, Philantrophist. Flaws: Ugly, Disease. Bonds: Military. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1600 sp.
Iados Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, constantly wearing a green suit, violet shirt, and brown tie. His hair is silver and curly. His white eyes peer out from beneath his Stetson green hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy, self-centered, vain, and jealous.
History: Iados lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Athletic. Flaws: Selfish. Bonds: Adventurer, Family. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Anbera Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair, while still mostly black, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Energy wise she seems alert and responsive.
History: Anbera lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. Due to her spouse's obsession with being a Laborer they were divorced and she won custody of their daughter. She worked as a Tailor, and she later adopted a second daughter.
Motivation: She has money and likes to spend it; and regain custody of her daughter
Ideals: Athletic, Professionalism. Flaws: Greedy. Bonds: Rich, Family. Occupation: Tailor
Voice: Hissing voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 87 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Finely wrought small gold bracelet (10 gp). Solid gold idol (1000 gp). Jeweled anklet (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp).
Tawar Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon her head. Her auburn hair is heavily combed to the left. She has gleaming, smiling gray eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Tawar grew up listening to her father's many stories. Through the years after Tawar was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Tawar's father didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Passionate, Logical. Flaws: Insane, Antagonistic. Bonds: Adventurer. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 2d6+5, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 60000 cp. 1 Banded mail.
Tordek Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His golden hair is still thick. His eyes are likewise blue. His teeth are white and perfect.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tordek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tordek. He now mingles about in high society.
Motivation: He has comitted a past crime that haunts him to this day; and several ex partners dislike his way of doing things and want revenge
Bonds: Rich, Attractive, Enemies, Criminal record, Religious. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 64 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Halfling, Giant
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +3
Possessions: 200 pp. Embroidered silk and velvet mantle with numerous moonstones (2800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Cloth of gold vestments (180 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Golden circlet with four aquamarines (5000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eridred Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'2" and is well dressed, constantly wearing a grey suit, tan shirt, and blue tie. Her left leg appears badly burned and disfigured. She has moderate length silver hair. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for her, and Eridred does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted druidic powers by her dying sister.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Tricking In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple pastel robe with brown stripes complete with hood. Her red fur is heavily combed to the right. She is baby faced.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born blind and as such lacked many opportunities for work. Her family was turned out during the war. She and her family wandered south to less war torn lands. Being a Bounty Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Antagonistic, Disease, PTSD. Bonds: Criminal record, Mentor. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 15)
Armor Class 12
Hit Points 92 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 2000 gp. Obsidian (16 gp). Carnelian (80 gp). White pearl (150 gp). Rhodochrosite (16 gp). Malachite (16 gp). Violet garnet (1100 gp). Chalcedony (80 gp). Emerald (500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!