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NPC Generator

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Advanced [show]


Griselda Axton, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She wears professional attire. With bright brown hair. Her green eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She can't help but pocket interesting objects she comes across

History: Griselda lived on a farm with her father, near the main road leading to a nearby town. She was taken from her home at a very young age. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Philantrophist. Bonds: Attractive, Criminal record, Family, Slave. Occupation: Knight

Voice: Stutters

Attributes [hide]

Griselda Axton, Female Human Aristocrat 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Ilde Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown tunic with green highlights, and long black pants that bunch up around her shoes. She has a moderate pudge and is not very fit. She has moderate length chestnut hair. She wears crescent spectacles with a black brim.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is able to fit into much smaller and tighter spaces than normal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents enrolled her in a Warrior school at a young age so that she could practice her necromantic talents. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is greedy.

Ideals: Impeccable, Gifted. Bonds: Rich, Job. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ilde Torunn, Female Dwarf Warrior 3
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs


Enna Hanali, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a blue wide-brimmed hat and blue clothes. Her hair is cut close to her head. This violet eyed easterner is not easily forgotten.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born on a small isolated farm. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Flaws: Antagonistic, Greedy. Bonds: Job, Mentor, Nature, Rich. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Enna Hanali, Female Elf Cleric 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Giant, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp.


Social Check DCs


Chassath Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. Her rusty crest is braided into rings. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: The child of a Layabout, who enjoyed hunting, Chassath was taken on many hunting expeditions. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She feels threatened by others; and she seems to be bored by most things

Flaws: Disease, Mundane, Fearful. Bonds: Attractive, Nature. Occupation: Server

Voice: Ums and uhs a lot

Attributes [hide]

Chassath Hshhsstoroth, Female Dragonborn Rogue 5
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Harriet Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears white leather gloves, a white jacket, and tight pants. She wears her brown hair down. She has a dull look in her hazel eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She misses her home and complains about the freezing weather, even in summer.

History: She was born at the edge of vast plains. A few years later when the west was not economically sound they moved to her current location. She used her abilities to travel the world and help people.

Motivation: To be a Spy again; and she feels the way she acts is they only way to get by in the world

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Harriet Copperkettle, Female Halfling Warrior 14
Small (3'2") Halfling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 47 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 6 (-2)10 (+0) 14 (+2)14 (+2)
Skills Performance +7, Religion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 4d6-3, Ranged +6 / 4d6+1, Grapple +1

Possessions: 2000 gp. Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Jeweled electrum ring (5000 gp).


Social Check DCs


Jane Denholm, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. She is bristling with hidden weapons, mostly greataxes and clubs. Her hair is black and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Blacksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Attractive, Military. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Jane Denholm, Female Human Adept 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp.


Social Check DCs


Bertram Hartford, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Miller

Voice: Hissing voice

Attributes [hide]

Bertram Hartford, Male Human Barbarian 10
Medium (6'0") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 71 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 6 (-2)11 (+0)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 8
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +2

Possessions: 8000 sp. Freshwater pearl (5 gp). Red garnet (120 gp). Fire opal (1600 gp). Peridot (80 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Smoking Running, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her long orange fur kept up in a rat tail. Her eyes are a pleasant green.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she is terrified, and will act out of fear

Ideals: Logical. Flaws: Shy, Fearful. Bonds: Rich, Slave. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

Smoking Running, Female Tabaxi Barbarian 2
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)8 (-1) 16 (+3)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1600 sp. 2 Thunderstones.


Social Check DCs


Portia Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She sports white clothing, slightly heavier than average wear. Her golden hair, when down, is lengthy. Her violet eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Portia isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is able to fit into much smaller and tighter spaces than normal.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Impeccable, Gifted, Optimist. Bonds: Rich, Enemies. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Portia Quickstep, Female Halfling Druid 16
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 74 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +8, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Elven, Draconic
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 700 pp. White opal (1300 gp). Iolite (50 gp). Deep green spinel (70 gp). Silver pearl (70 gp). White opal (1300 gp). Banded agate (7 gp). Zircon (50 gp). Deep green spinel (70 gp). Chrysoprase (50 gp). Sard (50 gp). Red garnet (70 gp). Malachite (7 gp). Chrysoberyl (70 gp). Coral (70 gp). Peridot (50 gp).


Social Check DCs

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