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NPC Generator

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Advanced [show]


Rurik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He is bald on top and has large black tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Rurik would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rurik took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Military, Nature, Enemies. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rurik Bloodkith, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp.


Social Check DCs


Damaia Pursuit, Female Tiefling [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has wavy white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a font of random trivia from the lore and stories she has discovered

History: Born in a small village she learned the ways of the warrior from her father. She dropped out of school to support her sick father, and resented it. She has since lost track of the people in her past.

Motivation: To share knowledge with the world; and to unite with her sister

Ideals: Logical, Fighting. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Damaia Pursuit, Female Tiefling Monk 1
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Melissa Trowbridge, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears bulky violet painted plate armor. Her blonde hair is cut short. Her ears are large.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a small toy that she constantly fidgets with.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carpenter arts, while her father instructed her in etiquette, music and courtly manner. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Mundane, Addict. Bonds: Rich. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Melissa Trowbridge, Female Half-Elf Monk 4
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Kiirith Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'8" and wears a black small hat and black clothes. His left hand appears badly burned and disfigured. His gold crest is kept up in a ponytail inside a small hat. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. His druidic abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Logical, Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Kiirith Shestendeliath, Male Dragonborn Expert 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Tenena Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many grey ritualistic tattoos. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. Her brown hair is styled in orderly dreadlocks. Her eyes are likewise gray.

Personality: Tenena hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She uses divination through singing.

History: The child of eastern immigrants she idolized her mother. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Ideals: Artistic, Gifted. Bonds: Rich, Immigrant, Criminal record. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Tenena Munggen, Female Gnome Rogue 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Helja Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. Her hair, while still mostly brown, has prominent grey streaks. Her fierce green eyes like to dwell on things.

Personality: She has always had a great fascination with Dragonborn culture. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She is searching for what she claims is her rightful reward.

Motivation: She loathes her own lifestyle; and to reunite with her old friends

Ideals: Logical, Gifted. Flaws: Racist, Depressed. Bonds: Rich, Adventurer. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Helja Brawnanvil, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)8 (-1) 5 (-3)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Tarak Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His white hair is knotted and matted. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Tarak Westbrook, Male Half-Orc Monk 6
Medium (6'2") Half-Orc, Chaotic Evil (CR 6)
Armor Class 8
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)7 (-2) 12 (+1)10 (+0)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hupe Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. His auburn hair is singed and shortened. His fierce brown eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. The war was a terrible time for him, and Hupe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Hupe grew up listening to his father's many stories. His childhood dream was to be a Server, but he was a colossal failure. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Job, Military, Adventurer. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hupe Wildheart, Male Halfling Warlock 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 12 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)17 (+3) 17 (+3)9 (-1)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Druidic, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 1000 gp. Black pearl (1300 gp).


Social Check DCs


Roger Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His chestnut hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Roger Xistsrith, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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