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NPC Generator

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Advanced [show]


Callie Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: 2'9" and muscular, this eastern woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She sports brown long hair. She has gleaming, smiling gray eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Callie enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Callie lived on a farm with her mother, near the main road leading to a nearby town. She found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Marry her sister to traveling adventurers.

Ideals: Athletic, Optimist. Flaws: Hedonist. Bonds: Family, Adventurer. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Callie Smoothhands, Female Halfling Adept 4
Small (2'9") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 40000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Silver comb with moonstones (600 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Caramip Reese, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this woman wears silk and lounges about seductively. She wears a broad hat to hide her balding. Her brown eyes lackadaisically let the world flow into them.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Caramip was born with her mother's beautiful face. After coming to the age of reason, Caramip took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends.

Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Caramip Reese, Female Gnome Monk 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)10 (+0) 8 (-1)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. Blue quartz (9 gp). Emerald (500 gp). Alexandrite (700 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kali Poetry, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a faded coat and loose pants complete with deerstalker hat. She has brown hair. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of herself, she believes she is the best Dyer born in the past three hundred years. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Kali took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Dyer for hire.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Poor, Job. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Kali Poetry, Female Tiefling Paladin 7
Medium (6'3") Tiefling, Neutral Good (CR 7)
Armor Class 13
Hit Points 35 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)7 (-2) 12 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp. Silver comb with moonstones (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Erdan Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. His brown eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his poetry dream.

Motivation: Retire the richest man in the west; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Athletic, Artistic. Bonds: Guardian, Religious. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Erdan Wasanthi, Male Elf Adept 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1900 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Katherine Livingstone, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white hair is kept up in a ponytail inside a Stetson hat. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.

Motivation: Someone believes her a fraud; and revenge

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Rich, Slave, Enemies. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Katherine Livingstone, Female Human Druid 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 16 (+3)12 (+1)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 800 gp. Rich purple corundum (1400 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Marbas Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His dark red hair is matted, messy, and big. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Marbas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Marbas hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: He has passion for adventuring and risk; and find a way to reverse the transformation of his sister

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Enemies, Adventurer. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Marbas Vice, Male Tiefling Cleric 4
Medium (5'9") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 12 (+1)19 (+4)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Pyntle Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a blue collared shirt and white skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She keeps her brown hair in a flapper bob. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does not believe in violence as a means to an end. She is a dedicated Fisher but believes her peers are too gung-ho.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pyntle took refuge in the large cave and found the beat up flail and armor she uses now. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Someone believes her a fraud.

Ideals: Pacifist. Bonds: Poor, Attractive, Mentor, Nature. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Pyntle Dunben, Female Gnome Wizard 10
Small (3'2") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 67 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)12 (+1) 10 (+0)18 (+4)
Skills History +5, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Igden Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. He sports a long chestnut beard, and similarly colored long hair. This hazel eyed southerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south to a Ruler, Igden learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Igden Shadowcloak, Male Gnome Druid 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: Chrysoberyl (100 gp). Chalcedony (40 gp). Jade (100 gp). 1 Minor magic item.


Social Check DCs


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She has a slight overbite and is overall scrawny. Her cinnamon fur is braided into rings. Her face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Flame embodies much of what other species detest in the Tabaxis. She believes the world needs to unite to get rid of goblins once and for all.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by goblins. Flame was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Many goblins want her driven away; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Flame In the Wind, Female Tabaxi Wizard 5
Medium (4'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: Deep blue spinel (1200 gp). Moss agate (5 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs

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