Ghaliver Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear white pants and tee shirts. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a slaver, Ghaliver was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Ghaliver reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Addict. Bonds: Attractive, Job, Mentor, Military. Occupation: Priest
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 71 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1200 gp. Jeweled anklet (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Solid gold idol (900 gp).
Cressel Caution, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'4" southern man, he has the majority of his body covered in plate. He keeps his silver hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Cressel lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Doesn't want to be a Server and was forced into it by his family; and wants to raise his children well
Flaws: Insomniac, Mundane, Racist. Bonds: Family. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Manfred Barney, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is dressed in earthy colors with a brown and tan handkerchief worn on his right side. He has black hair. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the east to a Baker, Manfred learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Baker for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Ugly, Emotional. Bonds: Job, Mentor. Occupation: Baker
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 82 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2300 gp. A necklace of small pink pearls (4000 gp). An abacus with copper, silver and gold markers (180 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Matilda Crawford, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears dark leathers with embroidery. Her hair is cut close to her head. Her fierce gray eyes like to dwell on things.
Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with a lost civilization.
History: She was born into a rich family. After coming to the age of reason, Matilda took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Wants to raise her children well; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Rich, Family. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1300 gp. Black pearl (1200 gp). Coral (60 gp). Smoky quartz (40 gp). Red-brown spinel (60 gp). Sardonyx (40 gp). Onyx (40 gp). Jade (60 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item.
Cloak Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, she is an attractive figure. She dresses in pastel turtlenecks beneath a brown coat with black slacks. Her gray fur is heavily combed to the right. Her otherwise smooth face is marked with small tiny scars.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Disciplined, Artistic. Bonds: Attractive, Job, Nature. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dynamic Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown broad hat and brown clothes. She has a moderate pudge and is not very fit. Her red fur is drawn into a tight pony tail with a skull scrunchie. Her eyes are yellow.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Dynamic was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A freak accident while working with her Weaver mother left her crippled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is unsatisfied with her job; and to be a weaver again
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Poor, Job. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate. 1 Breastplate.
Theirastra Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears just a tan suit. Her black hair is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is very quiet and rarely speaks above a whisper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in a small mountains village. She made a point of taking high paying jobs and getting most of it up front. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Osah Terror, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear black tank tops with tan skirt. She wears her red hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Osah took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She ran away from her former home and has been making her living as a Seamstress for the past few years.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Ideals: Athletic. Flaws: Secretive. Bonds: Adventurer, Nature, Job. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Halfling, Orc, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. A silver and pearl hairclip (20 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Burana Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears green leather gloves, a green jacket, and tight pants. She has no crest. Her eyes are a pleasant gold.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Burana was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: Expand her business.
Flaws: Ugly. Bonds: Job, Religious, Poor, Adventurer. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 4 (-3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 150 gp. 1 Buckler.
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