Korinn Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear ponchos typically of a light green in addition to tight pants. Her white crest, when down, is lengthy. She has gold eyes.
Personality: She is extraordinarily eccentric. She also hits on women, regardless of circumstances.
History: Korinn was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants her loneliness to end.
Flaws: Insane. Bonds: Has a crush, Poor, Adventurer. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Red spinel (140 gp). Malachite (13 gp). Black pearl (600 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olgoth Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He wears his silver hair up in a very large beehive style do. He has a tattooed face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Olgoth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Flaws: Selfish, Depressed. Bonds: Attractive, Military, Nature. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 6 (-2) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2000 sp.
Jebeddo Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, tan cloak. His tied-back hair is red. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.
History: Jebeddo hails from a village terrorized by dire rats. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: Wants a kiss; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Military, Enemies, Family, Has a crush. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Gimurt Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Sellsword, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp.
Armara Dread, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. She has done her best to style her blue hair to look like a famous performer. Her thin eyebrows rest above her beady gold eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to a criminal king-pin and mafia family In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Interpreter
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 300 gp. Deep green spinel (70 gp). Obsidian (14 gp). 1 Minor magic item.
Nuraval Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting grey shirt and pants. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Overbrimming with self-confidence, Nuraval isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is obsessed with his god.
History: Nuraval was born the youngest of three triplets. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Fearful, Greedy. Bonds: Religious, Family. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Sardonyx (70 gp). Blue quartz (7 gp). Black pearl (200 gp).
Xappan Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, black cloak. He has red hair. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: Xappan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his sister's freedom.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Immigrant, Family, Adventurer. Occupation: Carter
Voice: French accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Iolite (70 gp). Azurite (6 gp).
Hobart Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a white coat over a tan low-cut shirt, and a Stetson hat upon his head. His auburn hair is lengthy. He is baby faced.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. Hobart abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: To protect his home; and someone believes him a fraud
Ideals: Artistic. Bonds: Enemies, Rich, Adventurer, Guardian. Occupation: Bricklayer
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 88 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pennie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she likes to wear ponchos typically of a light white in addition to tight pants. Her auburn hair is lengthy. She wears large thick round spectacles.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised in a desert tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She struck the Assassin job and began her own company from there.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Ideals: Opinionated. Flaws: Shy, Greedy. Bonds: Nature, Job. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Half-Plate.
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