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NPC Generator

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Advanced [show]


Qualen Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is lengthy. His green eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Qualen Leffery, Male Gnome Expert 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His brown hair is heavily combed to the left. His gray eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered writing. In the meantime he has taken over work as a Spice Merchant and occasionally as a mercenary.

Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Ernest Cooper, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 7 (-2)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp. Blue sapphire (400 gp). Rhodochrosite (14 gp). Red spinel (40 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


Horza Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his lance ready. His black hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Horza is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has worked as a Scribe like his father before him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Family, Job. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Horza Fidget, Male Half-Orc Fighter 12
Medium (5'10") Half-Orc, Chaotic Good (CR 12)
Armor Class 10
Hit Points 65 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)7 (-2) 10 (+0)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 3000 gp. 1 Minor magic item.


Social Check DCs


Norman Weld, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His long chestnut hair is drawn into a two foot long braid. His blue eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's in love; and he has a crush on the local bather

Bonds: Job, Enemies, Poor, Has a crush. Occupation: Baker

Voice: Pronounces O like U

Attributes [hide]

Norman Weld, Male Human Ranger 8
Medium (5'10") Human, True Neutral (CR 8)
Armor Class 9
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Aquan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp.


Social Check DCs


Mary Tindall, Female Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She wears a deerstalker hat to cover her moderate length brown hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is an amazing painter.

History: Mary was born the youngest of three triplets. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Spy job and began her own company from there.

Motivation: Balancing her hectic life and new Spy responsibilities is difficult; and find a way to reverse the transformation of her brother

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Military. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Mary Tindall, Female Human Warlock 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 28000 cp. Deep blue spinel (800 gp). Red-brown spinel (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Akra Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears green trousers with pastel and grey striped suspenders. She wears various colorful collared shirts. She keeps her black crest in a flapper bob. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Sold as a small child to a wizard, Akra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has a crush on the local Crown-heir.

Ideals: Passionate, Gifted. Flaws: Forgetful. Bonds: Attractive, Mentor. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Akra Shestendeliath, Female Dragonborn Expert 5
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)17 (+3) 9 (-1)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Auran, Gnome, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 700 gp.


Social Check DCs


Shivering Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Tailor father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Shivering Of Snakes, Female Tabaxi Druid 4
Medium (4'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 16 (+3)8 (-1)
Skills Deception +1, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 6000 sp.


Social Check DCs


Loopmottin Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears rags and sports a simple walking cane. She has no hair. Her eyes, though not visible through her cowl, are violet.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of northern immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Many goblins want her driven away.

Ideals: Extrovert. Flaws: Ugly, Terse. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Loopmottin Nucklestamp, Female Gnome Commoner 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Gerald Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His hazel eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the north. He works hard and plays hard.

History: Gerald was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Pacifist, Persistence. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Gerald Hardy, Male Half-Elf Sorcerer 13
Medium (5'0") Half-Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 35 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Insight +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666666

Possessions: 2000 gp. Banded agate (15 gp). White pearl (80 gp). Jade (80 gp). Emerald (1100 gp). Pink pearl (80 gp). Jasper (70 gp). Deep blue spinel (1200 gp). Brown-green garnet (80 gp). Jet (80 gp). Bloodstone (70 gp). Jade (80 gp).


Social Check DCs

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