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NPC Generator

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Advanced [show]


Gunter Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, yellow cloak. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: Born in the east to a Servant, Gunter learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Job, Adventurer, Rich. Occupation: Servant

Voice: Eastern European accent

Attributes [hide]

Gunter Amastacia, Male Half-Elf Rogue 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)7 (-2) 14 (+2)17 (+3)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp. Deep green spinel (100 gp). 1 Breastplate. 1 Full Plate. 1 Masterwork studded leather.


Social Check DCs


Zaffrab Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His auburn hair has been sun bleached extensively. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Zaffrab studied abroad. He worked as a nervous Fletcher and found it very stressful. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Zaffrab Ningel, Male Gnome Bard 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Half-Plate.


Social Check DCs


Hobart Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large white mantle and cape that has been intricately interwoven into his red robe. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Laborer, but he got bored and became a Bowyer. He struck the Bowyer job and began his own company from there.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Professionalism. Bonds: Enemies, Rich, Job, Adventurer. Occupation: Bowyer

Voice: Speaks with a cold

Attributes [hide]

Hobart Underbough, Male Halfling Druid 8
Small (2'11") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Infernal, Druidic
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1500 gp. Emerald (1500 gp). Eye agate (6 gp). Banded agate (6 gp). Iolite (70 gp). Eye agate (6 gp).


Social Check DCs


Lerissa Passion, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a green coat over a black low-cut shirt, and a broad hat upon her head. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her red hair is heavily combed to the right. Her thin eyebrows rest above her beady red eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born in a small village she learned the ways of the warrior from her father. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Lerissa Passion, Female Tiefling Wizard 2
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 8000 cp.


Social Check DCs


Akmen Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. His purple hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Akmen was born in the east. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Akmen and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Akmen Art, Male Tiefling Fighter 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Seven Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears rags and sports a simple walking cane. She sports a flattop fur cut. Her eyes are likewise hazel.

Personality: A skeptical and narcissistic woman, Seven's first love is herself. Her second love is also herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She served in the navy to pay for her family's outstanding loans. Through the years after Seven was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Seven's father didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has a crush on the local Dyer; and meet up once more with her childhood friend

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Adventurer, Military, Has a crush. Occupation: Bookbinder

Voice: Dutch accent

Attributes [hide]

Seven Mirror, Female Tabaxi Warrior 6
Medium (6'3") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Darrak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His brown hair is slicked back into a classic pompadour. His ears are large.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Darrak's homeland. Darrak decided to take the middle way and become a bodyguard. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Rich, Adventurer, Immigrant. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Darrak Fallack, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 140 gp.


Social Check DCs


Thodris Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a grey tunic with brown highlights, and long grey pants that bunch up around her shoes, and sports empty pouches on her belt. Her hair is short and silver. Her eyes, though not visible through her cowl, are brown.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth she was tutored by a cruel and relentless mentor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: An old rival family wants her found; and to reunite with her absent mother

Flaws: Shy. Bonds: Rich, Mentor, Criminal record, Family. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Thodris Torevir, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Infernal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 pp.


Social Check DCs


Everard Budd, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy brown pantaloons and a red scarf. His white hair is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Everard Budd, Male Human Monk 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (300 gp). Solid gold idol (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item.


Social Check DCs

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