Barendd Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is cut short. This amber eyed northerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He married young, but lost his spouse to orcs. After a long history of fighting, Barendd and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Justice. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Enemies. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 100 gp.
Tree Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a colorful flower in his black fur. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Tabaxi Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Justice. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 95 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: Onyx (60 gp). Brown-green garnet (150 gp). Iolite (60 gp). Iolite (60 gp).
Faral Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She wears bulky tan painted plate armor. Her head has been shaved. She has a tattooed face.
Personality: She dislikes all the random violence that takes place in the south. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth she was tutored by a cruel and relentless mentor. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Halfling people; and she is currently in port desperately looking for someone to get her out
Ideals: Pacifist, Extrovert. Flaws: Ugly. Bonds: Mentor, Slave. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 39 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Nim Goltorah, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear blue clothing when he does not wear armor. His hair is cut close to his head. His green eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a very good compulsive liar and kleptomaniac.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Adventurer, Job. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Black star sapphire (1000 gp). Freshwater pearl (6 gp). Chrysoprase (60 gp). 1 Minor magic item.
Bundrigo Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears just a red suit. He is portly but not overly obese. He has styled his red hair well, parting it to the left. He has a tattooed face.
Personality: He acts crazy and hedonistic. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: A rival would like him out of the picture; and seeks redemption
Flaws: Hedonist. Bonds: Criminal record, Family. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Giant, Auran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Minor magic item.
Nuraval Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the sun god around his neck, and a kukri on his belt. He sports a long red beard, and similarly colored long hair. He has gleaming, smiling brown eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He has set out to sabotage the competition.
Motivation: He would like to get married and retire; and to be a priest again
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Akmen Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears black painted combat armor at almost all times. He wears a top hat to cover his moderate length red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out.
Bonds: Attractive, Job, Slave. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roywyn Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a blue and black robe with the hood down. She has a penchant for wearing a ring with an oversized amber on her left hand. Her black hair is matted, messy, and big. Her face is scarred and worn.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Roywyn lived on a farm with her mother, near the main road leading to a nearby town. She struck it rich when she found rare goods in large quantities. By chance she met her brother recently and the two have been together since.
Motivation: Marry her brother to traveling adventurers; and she is greedy
Flaws: Ugly, Greedy. Bonds: Rich, Military, Family. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 13)
Armor Class 10
Hit Points 82 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 18 (+4) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Druidic
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Peridot (50 gp). Blue diamond (6000 gp). 1 Minor magic item. 1 Minor magic item.
Griselda Sutherland, Female Human [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She wears a top hat to cover her moderate length golden hair. Her eyes are gray and beady.
Personality: A skeptical and narcissistic woman, Griselda's first love is herself. Her second love is also herself. She has a small toy that she constantly fidgets with.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Griselda took refuge in the old dungeon and found the beat up longsword and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Poor, Nature, Slave. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 500 sp. 3 Smokesticks.
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