Rivaan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has a large black mantle and cape that has been intricately interwoven into his red robe. He wears a small hat to hide his balding. He has gleaming, smiling gold eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Assassin, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To end his boredom; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Mundane. Bonds: Family, Rich, Enemies. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 3 Antitoxin. 3 Tanglefoot bags.
Mastema Secret, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a black costume with the symbols of the sun god on her torso. Her red hair is slicked back into a classic pompadour. Her eyes are silver.
Personality: She acts crazy and hedonistic. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Mastema lived on a farm with her mother, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Revenge; and her relatives are trying to arrange a marriage
Flaws: Hedonist. Bonds: Family, Military, Guardian, Enemies. Occupation: Carter
Voice: French accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 900 gp. Black velvet mask with numerous citrines (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Salanop Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tan vest and prefers grey and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long red hair reaches down to her waist. She has hazel eyes and a tan hat with a grey feather.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is untrained/undisciplined, which makes her dangerous.
Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Persistence, Artistic. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 24000 sp. Golden pearl (150 gp). Moss agate (14 gp). Jet (150 gp). Bloodstone (20 gp). 1 Minor magic item.
Jo Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears bulky red painted plate armor. She has wavy brown hair. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born the only child of a wealthy merchant. From her teen years she was always beautiful and desirable, so people have always doted on her. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Attractive, Criminal record. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Bidreked Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'4" northern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His long white crest is drawn into a two foot long braid. This gold eyed northerner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes
Flaws: Emotional, Shy. Bonds: Poor, Slave, Nature. Occupation: Laborer
Voice: French accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 36 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1900 gp. Solid gold idol (600 gp).
Kaladan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His crest is rusty and very short. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Kaladan was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and doesn't want to be a barkeep and was forced into it by his family
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 13)
Armor Class 12
Hit Points 95 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Sylvan, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (1400 gp). Jeweled gold crown (8000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp). A necklace of small pink pearls (6000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Travok Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Masseuse uniform, and he perpetually has his morningstar ready. He has wavy black hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Masseuse.
Motivation: He wants to get laid; and wants a kiss
Ideals: Fighting. Flaws: Shy. Bonds: Job, Has a crush, Adventurer. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 69 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Elven, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 12000 sp. Fire opal (400 gp). Eye agate (14 gp). Deep blue spinel (1200 gp). Deep blue spinel (1200 gp). Fiery yellow corundum (400 gp). Star rose quartz (60 gp). Jade (120 gp). Golden pearl (120 gp).
Aura Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear pastel pants and tee shirts. His fur is greying and his face has many wrinkles. His copper eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich northern family. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To be a Slave Trader again; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Rich, Family, Job. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 42 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 130 pp. Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item.
John Anderton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his white hair up. His eyes are blue and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Mayor, but he was a colossal failure. He has achieved small success as a Glassblower.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and sabotage a competitor
Flaws: Antagonistic. Bonds: Has a crush, Rich, Job, Enemies. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!