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NPC Generator

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Advanced [show]


Farideh Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She is portly but not overly obese. Her crest is cut close to her head. Her eyes are gold and she is always smoking a pipe.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Farideh was born with her father's beautiful face. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Animal Trainer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane. Bonds: Attractive, Nature, Criminal record, Religious. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Farideh Pfaphnyrennish, Female Dragonborn Barbarian 11
Medium (6'7") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 57 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 16 (+3)13 (+1)
Skills Performance +5, Survival +7
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp).


Social Check DCs


Ubada Dudley, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are violet and she is always smoking a pipe.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born on a small isolated farm. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Flaws: Depressed. Bonds: Poor, Religious, Nature, Debt. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Ubada Dudley, Female Half-Orc Adept 7
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 12 (+1)9 (-1)
Skills History +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp. White pearl (80 gp).


Social Check DCs


Harriet Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dark leathers with embroidery. Her auburn hair is lengthy. Her ears are large.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised in a island tribe. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.

Motivation: To unite with her brother; and regain custody of her daughter

Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Slave. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Harriet Wildheart, Female Halfling Barbarian 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Odorr Budd, Male Half-Orc [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light black in addition to tight pants. He has a penchant for wearing a ring with an oversized ruby on his right hand. He sports a long auburn beard, and similarly colored long hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in a small mountains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odorr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odorr. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Rich, Job, Nature, Criminal record, Religious. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Odorr Budd, Male Half-Orc Aristocrat 3
Medium (6'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Dagger Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her cinnamon fur, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She got into the Sellsword business at a young age. From there she went from mercenary job to mercenary job. She has set out to sabotage the competition.

Motivation: Wants to raise her children well; and regain custody of her daughter

Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Family. Occupation: Sellsword

Voice: Hissing voice

Attributes [hide]

Dagger Of Claws, Female Tabaxi Bard 4
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Cask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a perfectly clean shirt and pair of pants. She wears a broad hat to cover her moderate length cinnamon fur. Her fierce copper eyes like to dwell on things.

Personality: She never swears and excessively uses polite adverbs when speaking. She has a minor phobia of water and hates getting wet.

History: Cask was born with her father's beautiful face. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She has set out to sabotage the competition.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Optimist, Athletic. Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Cask In Woods, Female Tabaxi Cleric 10
Medium (4'10") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 13 (+1)18 (+4)
Skills Investigation +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 150 pp.


Social Check DCs


Sarai Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is typically in her Assassin uniform. With bright auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: Aggressive, abrasive, and angry, Sarai embodies much of what other species detest in the Halflings. She is a logical person and will generally grow upset if things defy logic and science.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now owns her own business.

Motivation: Further expansion of business; and balancing her hectic life and new assassin responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Immigrant, Attractive. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Sarai Deephollow, Female Halfling Adept 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Mara Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in blue turtlenecks beneath a violet coat with grey slacks. Her auburn hair is heavily combed to the right. Her hazel eyes are passionate and lively.

Personality: Abrasive and pushy, she has a hard time making friends. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She took every job she could get her hands on, but the opportunities for Elves in the west were limited. She used her abilities to travel the world and help people.

Motivation: She is compelled to act according to her religious beliefs; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Religious, Enemies. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Mara Ofandrus, Female Elf Fighter 4
Medium (4'10") Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 9000 cp. Silver ewer (40 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Korinn Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She is physically well-built. Her crest is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She is the product a well kept family trust fund and as such has never really known need. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Logical. Flaws: Selfish. Bonds: Attractive, Adventurer, Rich. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Korinn Pfaphnyrennish, Female Dragonborn Rogue 5
Medium (6'6") Dragonborn, True Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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