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NPC Generator

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Advanced [show]


Ovina Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has dyed her greying brown hair a little too much giving a sharp brown color. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She cannot resist a sob story and will often dote over anyone who has one.

History: She served in the navy to pay for her family's outstanding loans. Through the years after Ovina was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ovina's father didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Attractive, Military. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Ovina Torunn, Female Dwarf Aristocrat 7
Medium (3'10") Dwarf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy grey suit. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Oskar studied abroad. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wishes to resurrect an old love; and to protect his home

Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Attractive, Guardian, In love. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Oskar Aranore, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 60 gp.


Social Check DCs


Salasar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Dilettante. His crest is copper and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: Born in the north to a Dilettante, Salasar learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Dilettante like his father before him.

Motivation: To be a Layabout again.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Salasar Ebynichtomonis, Male Dragonborn Rogue 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Liftrasa Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is always cut to a buzz. She has several tiny amethyst earrings on each ear.

Personality: She can speak with the recently deceased. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Liftrasa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero; and she's attracted to the pc

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Has a crush, Adventurer. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Liftrasa Rakankrak, Female Dwarf Barbarian 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Godfrey Compton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is white. His eyes are brown.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered singing. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Justice, Artistic. Bonds: Attractive, Slave. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Godfrey Compton, Male Human Commoner 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 10 (+0)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Nedda Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her long auburn hair is drawn into a two foot long braid. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Further she is a bit of a stoner and is frequently out of it.

History: Nedda was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She's since become an addict/alcoholic.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she's looking for her big break

Flaws: Sensitive, Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Nedda Porridgepot, Female Halfling Fighter 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 16 (+3)8 (-1)
Skills Athletics +2, Deception +2
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hork Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized white coat. His brown hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Gardener business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Gardener.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.

Ideals: Athletic. Flaws: Selfish. Bonds: Family, Job. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Hork Wentworth, Male Half-Orc Commoner 12
Medium (5'8") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 45 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 13 (+1)10 (+0)
Skills Insight +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Brown-green garnet (50 gp). Iolite (40 gp). Rhodochrosite (8 gp). Red spinel (50 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears many layers of old clothing at all times. Her brown fur is matted, messy, and big. Her ears are large.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Flask hails from a village terrorized by brigands. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in sword use. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.

Motivation: Revenge.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Flask In the Wind, Female Tabaxi Warlock 9
Medium (4'10") Tabaxi, Lawful Evil (CR 9)
Armor Class 15
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 8 (-1)10 (+0) 11 (+0)15 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Azurite (15 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp). White opal (700 gp).


Social Check DCs


Dagger Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a long, pastel, dusty cloak. Her gray fur is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Since then, she has sought to make the best of life.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Optimist. Flaws: Depressed. Bonds: Poor, Religious, Slave, Job. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Dagger Wing, Female Tabaxi Fighter 1
Medium (5'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6

Possessions: 200 sp.


Social Check DCs

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