Mûglûk Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean black cloak covering his clean studded leather. He keeps his silver hair in a pixie cut. He has gray eyes.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job
Ideals: Gifted, Impeccable. Flaws: Impulsive, Insane. Bonds: Job. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 12000 sp. Gold dragon comb with red garnet eye (1700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). 1 Minor magic item. 1 Minor magic item.
Bork Harlan, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely black suit with green socks and a vest with buckled shoes. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady gray eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Bork would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast island. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Cynical. Bonds: Military, Nature, Criminal record. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. Black pearl (1000 gp). Sardonyx (60 gp).
Trail Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red fur. He is typically in his Sculptor uniform. He has a hunchback. He has done his best to style his red fur to look like a famous performer. His ears are large.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Trail grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: To settle down with his crush.
Flaws: Ugly, Disease. Bonds: Job, Has a crush, Adventurer. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1700 sp.
Cloak Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. His lavender fur is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Cloak hails from a village terrorized by gnolls. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Mortician for hire.
Motivation: To be a Bowyer again; and he wants revenge against gnolls
Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies, Job. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 102 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1800 gp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Silver ewer (80 gp). Jeweled gold crown (4000 gp). Gold music box (2000 gp). Brass mug with jade inlays (200 gp).
Two Llamas Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. Her orange fur is still thick. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Two Llamas and her spouse have recently divorced.
Motivation: Her religion dominates her actions; and revenge
Flaws: Antagonistic, PTSD. Bonds: Poor, Enemies, Religious. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 14)
Armor Class 10
Hit Points 150 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 500 pp. Blue quartz (12 gp). Rock crystal (30 gp). Iolite (30 gp). Violet garnet (800 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naivara Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely yellow suit with black socks and a vest with buckled shoes. Her red hair is unkempt and raggedy. Her ears are large.
Personality: She speaks before she thinks and is too direct. She always tries to repair and not replace. It was this mentality that drove her into the Brewer business.
History: Born in the east her family was never financially stable. She was taken as a slave by a traveling circus and forced to perform One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To prove her worth to the world; and she would like to get married and retire
Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Poor, Slave. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 2000 cp.
Malquis Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this southern woman is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. Her brown hair is braided into rings. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: Malquis hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She got into the Carter business at a young age. Her father had invested heavily in several trade routes and wanted her to inherit them. She has achieved small success as a Carter.
Motivation: Money/treasure.
Ideals: Athletic, Artistic. Bonds: Rich, Attractive, In love, Job. Occupation: Carter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1600 sp.
Shivering Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His brown fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Shivering abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Shivering and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shivering discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shivering fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease, Greedy. Bonds: Attractive, Adventurer. Occupation: Fortune-teller
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Druidic, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 5000 sp. Moss agate (9 gp). 1 Minor magic item.
Finellen Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she has the majority of her body covered in plate. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She has gleaming, smiling violet eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She receives visions of the future at random moments
History: She was raised by priests from a young age. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She inherited the family business which she has now maintained for 9 years.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Job, Religious, Mentor. Occupation: Miller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Undercommon, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 100000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
