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NPC Generator

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Advanced [show]


Cagak Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a white coat. He has moderate length chestnut hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Mayor.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Cagak Ridley, Male Half-Orc Barbarian 8
Medium (6'10") Half-Orc, Lawful Evil (CR 8)
Armor Class 11
Hit Points 88 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogg Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His hair is golden, silky, and of moderate length. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 18th year, his parents were killed by a illithids raid, leaving Ogg alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ogg was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Revenge; and someone believes him a fraud

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Slave, Enemies. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Ogg Kirby, Male Half-Orc Monk 7
Medium (5'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Medicine +5, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). A necklace of small pink pearls (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp).


Social Check DCs


Dagnal Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears skinny pants and wears a grey and brown robe with the hood down. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She invites people to come help in her community garden.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her spouse's relatives view her with great suspicion; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Rich, Family. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

Dagnal Loderr, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 11 (+0)4 (-3)
Skills Intimidation -1, Nature +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 270 gp. Lapis lazuli (8 gp). Silver pearl (60 gp).


Social Check DCs


Frederick Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Flaws: Impulsive. Bonds: Attractive, Job, Religious, Mentor. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Frederick Jenkins, Male Half-Elf Cleric 5
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp.


Social Check DCs


Odorr Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. His red hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: Odorr speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Poor, Debt. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odorr Alton, Male Half-Orc Commoner 3
Medium (6'1") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)8 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Art Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. His red fur is lengthy and is close to two feet long. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Mundane. Bonds: Religious. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Art Of Ale, Male Tabaxi Ranger 8
Medium (5'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 8 (-1)13 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Brass mug with jade inlays (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp).


Social Check DCs


Gerald Badger, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a brown wide-brimmed hat and brown clothes. His clothes are grease stained in places. His white hair is braided into rings. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is a Doppelganger in disguise. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Bookbinder

Voice: Jittery and nervous

Attributes [hide]

Gerald Badger, Male Human Bard 10
Medium (6'0") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills Investigation +6, Stealth +6
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An abacus with copper, silver and gold markers (140 gp). Fire opal pendant on a fine gold chain (2400 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Vrondiss Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his blue crest to look like a famous performer. His gold unseeing eyes seem to look past you.

Personality: Vrondiss is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Tiefling people.

Flaws: Disease, Depressed, Racist. Bonds: Attractive. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Vrondiss Pfaphnyrennish, Male Dragonborn Wizard 18
Medium (6'4") Dragonborn, Chaotic Good (CR 18)
Armor Class 11
Hit Points 81 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Performance +8, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 4000 gp. Azurite (5 gp). Deep blue spinel (700 gp). Moss agate (5 gp). Violet garnet (700 gp). Alexandrite (700 gp). Jade (120 gp). Moonstone (60 gp). Zircon (60 gp). Malachite (5 gp). Lapis lazuli (5 gp). Aquamarine (700 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). Azurite (5 gp). Freshwater pearl (5 gp). Aquamarine (700 gp). Rich purple corundum (600 gp). Sard (60 gp). Fire opal (600 gp). Red spinel (120 gp). Amethyst (120 gp). Citrine (60 gp). Azurite (5 gp).


Social Check DCs


Valida Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She usually wears her grey robe and has her quarterstaff always slung over her shoulder. She keeps her auburn hair in a flapper bob. She has several tiny sapphire earrings on each ear.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A powerful slaver made her what she is. She has chosen to use the inheritance that was left to her frivolously. She left for the east, certain she would find work there.

Motivation: She is greedy; and money/treasure

Ideals: Disciplined. Flaws: Forgetful. Bonds: Immigrant, Rich, Mentor. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Valida Eversharp, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 350 gp. 1 Alchemist’s fire.


Social Check DCs

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