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NPC Generator

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Advanced [show]


Jane Kenley, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and she perpetually has her quarterstaff ready. Her white hair has been sun bleached extensively. Her face is scarred and worn.

Personality: A deeply religious woman she believes everything happens for a reason. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Jane lived on a farm with her mother, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is compelled to act according to her religious beliefs; and she has money and likes to spend it

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Rich, Family. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Jane Kenley, Female Human Paladin 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)7 (-2) 12 (+1)15 (+2)
Skills History +0, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp.


Social Check DCs


Gynk Westbrook, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears a fine chain shirt which she covers with white colored cloaks and clothing. Her skin is also unnaturally pale. She has wavy silver hair. Her blue eyes peer out from beneath her broad white hat.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to loving parents in a slum to the north. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Ploughman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Ugly, Mundane, Shy. Bonds: Poor, Criminal record. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Gynk Westbrook, Female Half-Orc Ranger 3
Medium (4'9") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 14 (+2)7 (-2)
Skills Athletics +3, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 pp.


Social Check DCs


Rieta Fright, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 6'2". She wears very tight pants and wife beaters, though occasionally she sports a black coat, and her gloved hand is found clutching a halberd. She keeps her blue hair in a flapper bob. Her eyes are red and beady.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.

Motivation: A deep hatred of illithids; and someone believes her a fraud

Flaws: Ugly. Bonds: Job, Has a crush, Religious, Enemies. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Rieta Fright, Female Tiefling Fighter 3
Medium (6'2") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Torgga Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a fine chain shirt which she covers with brown colored cloaks and clothing, and is pretty ugly. She has a long black ponytail with little hanging trinkets. Her eyes are violet and catlike.

Personality: She likes to make people angry or surprised. She believes the world needs to unite to get rid of drow once and for all.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Torgga Helcral, Female Dwarf Rogue 12
Medium (3'10") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 61 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 4000 gp. Onyx (30 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Trail Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a clover on it. His lavender fur, when down, is lengthy. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and sabotage a competitor

Flaws: Disease, Fearful, Insane. Bonds: Attractive, Job, Enemies. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trail Of Spirit, Male Tabaxi Adept 9
Medium (5'4") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 8 (-1)13 (+1)
Skills History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is bristling with hidden weapons, mostly morningstars and greatswords. He keeps his beige fur in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He feeds upon the attention of others.

History: Born in the west his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Cask Mirror, Male Tabaxi Adept 6
Medium (6'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)11 (+0) 14 (+2)16 (+3)
Skills Insight +5, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Barendd Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. His clothes are grease stained in places. His black hair is thinning but still full. His gray unseeing eyes seem to look past you.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Barendd was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered dancing. During his travels, Barendd and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Barendd discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Barendd fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Artistic. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Navigator

Voice: German accent

Attributes [hide]

Barendd Holderhek, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)12 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Azzakh Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver crest is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azzakh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Azzakh Orexijandilin, Male Dragonborn Warrior 9
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 52 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 14 (+2)19 (+4)
Skills Acrobatics +6, History +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +4

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a grey scarf. He has a small bristly mustache and wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Erky hails from a village terrorized by drow. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: He wants revenge against drow.

Ideals: Passionate. Flaws: Insomniac. Bonds: Family, Enemies, Religious. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Erky Folkor, Male Gnome Druid 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 29000 cp. 1 Masterwork Common Melee.


Social Check DCs

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