Leaf Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is cut close to her head. Her eyes are copper.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in a small village she learned the ways of the warrior from her father. She went to a religious school and was inspired by the priests there in charitable deeds. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Entrepeneur, Fighting, Athletic. Flaws: Shy. Bonds: Religious. Occupation: Soapmaker
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Rosamund Digby, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a well pressed and immaculate suit (or dress). Her brown hair is smooth and relatively long. She is baby faced.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Rosamund lived on a farm with her father, near the main road leading to a nearby town. Rosamund liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage; and a strong sense of loyalty to half-elven people
Flaws: Racist, Fearful. Bonds: Poor, Family, Nature. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Ermina Badger, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears tattered old clothes. Her silver hair is thinning but still full. She has green eyes and a grey hat with a red feather.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in a small village she learned the ways of the warrior from her father. Through the years after Ermina was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ermina's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Insomniac, Hedonist, Antagonistic. Occupation: Bowyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Malquis Fasharash, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her auburn hair is well kept. She has amber eyes and a blue hat with a black feather.
Personality: She is extraordinarily eccentric. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of a Spice Merchant, who enjoyed hunting, Malquis was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Malquis took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She has dedicated herself to building a better world.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist, Impeccable. Flaws: Insane. Bonds: Nature, Adventurer. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 44 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: White opal (1500 gp). Peridot (80 gp). Onyx (80 gp).
Balimaar Huxley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To find somewhere to settle down; and to reunite with his absent mother
Flaws: Antagonistic, Mundane. Bonds: Family, Immigrant. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Henry Wharton, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown armored body suit, with a simple white line shooting up and back down, and sports empty pouches on his belt. He has a small bristly mustache and wavy chestnut hair. His hazel eyes are slightly larger than normal.
Personality: He has always had a great fascination with Gnomish culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a wizard, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Henry reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Flaws: Racist. Bonds: Military, Mentor, Guardian. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp. Violet garnet (1100 gp). Peridot (80 gp). Rock crystal (80 gp). White pearl (70 gp). 1 Minor magic item.
Tethren Sage, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a simple green robe with white stripes complete with hood. His purple hair is lengthy. His ears are large.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: Born in the west his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 10)
Armor Class 12
Hit Points 73 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Elven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 2300 gp. 1 Minor magic item.
Harbek Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has styled his auburn hair well, parting it to the right. He has gray eyes and a brown hat with a tan feather.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. A true patriot, Harbek would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Body Guard, but he was a colossal failure. Recently the stress of being a Interpreter has made it difficult for him to sleep.
Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business
Flaws: Racist, Insomniac. Bonds: Military, Job, Enemies. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 71 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 1000 gp. Lapis lazuli (7 gp). Brown diamond (3000 gp). Azurite (7 gp). Star rose quartz (70 gp). Freshwater pearl (7 gp). Moonstone (70 gp). Amethyst (100 gp).
Criella Glee, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she does not wear sleeves and tends to eschew shirts when she can avoid it, and is pretty ugly. Her dark red hair is smooth and relatively long. She wears an eyepatch.
Personality: She acts crazy and hedonistic. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She served in the navy to pay for her family's outstanding loans. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world.
Flaws: Ugly, Hedonist, Impulsive. Bonds: Military, Nature. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +3
Possessions: Lapis lazuli (12 gp). Black opal (600 gp). Rhodochrosite (12 gp). Chalcedony (40 gp). Aquamarine (800 gp). Chrysoprase (40 gp). Carnelian (40 gp). Black pearl (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
