Jabbie Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is singed and shortened. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Jabbie embodies much of what other species detest in the Gnomes. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Jabbie and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Mialee Rothenel, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is renowned for her bright blue dresses and hats. Her black hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Mialee embodies much of what other species detest in the Elves. She would rather hide behind her crafts than deal with other people.
History: She was born into a rich family. Her childhood dream was to be a Painter, but she was a colossal failure. She then took over the family business and is one of the better Bellfounder for hire.
Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg
Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy. Bonds: Rich, Job. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Draconic, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 9000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Dara Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tan shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her white hair is singed and shortened. Her blue eyes are slightly larger than normal.
Personality: Calm and collected, she is a well trained Stylist. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has worked as a Stylist like her father before her.
Motivation: Doesn't want to be a Stylist and was forced into it by her family; and find a way to reverse the transformation of her sister
Flaws: Ugly. Bonds: Job, Family, Religious, Enemies. Occupation: Stylist
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Amethyst (120 gp).
Nurkara Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of whips, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her moppish golden hair is in a traditional bowl cut. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Criminal record, Rich. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 2000 cp.
Donella Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a worn and beaten armor. Her hair is white, silky, and of moderate length. Her eyes are gray.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is skeptical of what others tell her and is slow to trust.
History: From birth she was tutored by a cruel and relentless mentor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive, Mentor. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 53 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Carnelian (70 gp). Alexandrite (900 gp). Iolite (70 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therlin Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many blue ritualistic tattoos. She wears a grey tunic with blue highlights, and long red pants that bunch up around her shoes. Her chestnut hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is very quiet and rarely speaks above a whisper. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Therlin was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered dancing. Due to her spouse's obsession with being a Butcher they were divorced and she won custody of their son. She worked as a Baker, and she later adopted a second son.
Motivation: To be a Butcher again.
Ideals: Artistic. Flaws: Shy. Bonds: Job, Family. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Banded mail.
Vezera Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear green pants and tee shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has blue crest. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Vezera grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and she has comitted a past crime that haunts her to this day
Ideals: Fighting. Bonds: Attractive, Criminal record, Adventurer. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. 1 Masterwork studded leather.
Oriff Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tight fitting grey shirt and pants. She has a slight overbite and is overall scrawny. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in a small village she learned the ways of the warrior from her mother. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business.
Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Attractive, Job. Occupation: Soapmaker
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. Chrysoprase (40 gp). 1 Darkwood Buckler.
Curran Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is overprotective of those who hire his services. A true patriot, Curran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Flaws: Mundane. Bonds: Attractive, Guardian, Military, Immigrant. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 210 gp. Violet garnet (300 gp). 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!
