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NPC Generator

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Advanced [show]


Pirithin Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white cloak and cross-gartered grey stockings. He wears his brown hair down. His eyes are green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Pirithin was born in the west. At a young age he loved to build and create. Pirithin was born on a far western plains where he grew up under the tutelage of his mother, an expert Spice Merchant. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Rich. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Pirithin Goodbarrel, Male Halfling Warrior 7
Small (3'0") Halfling, Lawful Neutral (CR 7)
Armor Class 15
Hit Points 56 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)18 (+4) 11 (+0)11 (+0)
Skills Nature +7, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Abyssal, Gnoll, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 5000 sp. Malachite (14 gp). Silver pearl (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Presley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His left hand appears badly burned and disfigured. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Marshal father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Hugh Presley, Male Human Cleric 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Fragrant Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She prefers to wear brown pants and tee shirts. Her long black fur is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are amber.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born several months after her father was called into army service. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their daughter. She worked as a Shoemaker, and she later adopted a second daughter.

Motivation: Doesn't want to be a Shoemaker and was forced into it by her family.

Ideals: Extrovert. Flaws: Fearful. Bonds: Family, Military. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Fragrant Shore, Female Tabaxi Rogue 5
Medium (4'11") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Elegant In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with tan socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He sports a flattop fur cut. His eyes are a pleasant copper.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Sculptor, Elegant learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Elven compassion; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Secretive, Racist. Bonds: Rich, Job. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Elegant In Woods, Male Tabaxi Monk 10
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 17 (+3)18 (+4)
Skills Deception +8, Insight +7
Senses Passive Perception 13
Languages Common, Elven, Ignan, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. Deep blue spinel (1600 gp). Hematite (5 gp). Zircon (30 gp). Obsidian (5 gp). Jade (120 gp). Fire opal (1600 gp). Rock crystal (30 gp). Brown-green garnet (120 gp).


Social Check DCs


Richard Nibley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a brown costume with the symbols of strength on his torso. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich northern family. After coming to the age of reason, Richard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Richard Nibley, Male Human Bard 10
Medium (5'2") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Medicine +6, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mumpena Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'0" and wears tight fighting clothing, which leaves very little to the imagination. Her right leg appears badly burned and disfigured. Her hair is chestnut and very short. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is overprotective of those who hire her services. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family Mumpena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mumpena decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Fighting, Justice. Bonds: Guardian, Criminal record. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Mumpena Lingenhall, Female Gnome Ranger 4
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)12 (+1) 6 (-2)10 (+0)
Skills Acrobatics +4, Perception +0
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 45000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Vepar Care, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her clothes are grease stained in places. Her hair is red and very short. Her eyes are red and she is always smoking a pipe.

Personality: She can speak with the recently deceased. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents enrolled her in a Commoner school at a young age so that she could practice her druidic talents. After a long history of fighting, Vepar and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Vepar Care, Female Tiefling Commoner 1
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 12 (+1)18 (+4)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Flame On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears silk and lounges about seductively. Her fur is cut close to her head. She has several tiny opal earrings on each ear.

Personality: She is happy with her job as a Stylist. She turns her eye from what people do, preferring to live and let live. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Flame was born with her father's beautiful face. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love; and to be a mayor again

Ideals: Optimist. Bonds: Attractive, Rich, Job, In love. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Flame On the Water, Female Tabaxi Sorcerer 8
Medium (5'8") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)11 (+0) 17 (+3)17 (+3)
Skills Investigation +3, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. Jeweled anklet (3000 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Werydd Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'10". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is slicked back into a classic pompadour. She has gray eyes and a brown hat with a black feather.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Werydd has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Flaws: Mundane, Disease, Insomniac. Bonds: Religious, Family. Occupation: Apothecary

Voice: Dark and ominous

Attributes [hide]

Werydd Orcfoe, Female Dwarf Warrior 10
Medium (3'10") Dwarf, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 48 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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