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NPC Generator

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Advanced [show]


Cloak In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His beige fur is smooth and relatively long. This blue eyed easterner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the east, but his parents moved at a very young age to the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Optimist. Flaws: Insomniac. Bonds: In love, Immigrant, Rich. Occupation: Soapmaker

Voice: Soft and mumbly

Attributes [hide]

Cloak In Woods, Male Tabaxi Barbarian 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 88 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Nature +6, Survival +4
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burto Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast forest. Burto abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's looking for his big break

Flaws: Addict. Bonds: Attractive, Nature, Adventurer, Debt. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Burto Whispermouse, Male Halfling Warrior 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Auran, Sylvan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Dadalan Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. He has no crest. He has red eyes.

Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Navigator business at a young age. He helped his mother out around the business and became quite the natural. He has worked as a Navigator like his mother before him.

Motivation: He is unsatisfied with his job; and to protect his home

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Guardian, Job. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Dadalan Kerrhylon, Male Dragonborn Expert 8
Medium (6'7") Dragonborn, True Neutral (CR 8)
Armor Class 10
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)12 (+1) 13 (+1)17 (+3)
Skills Athletics +2, Insight +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +4

Possessions: 40 pp. Moss agate (15 gp). Freshwater pearl (15 gp). Chrysoprase (60 gp). Fiery yellow corundum (400 gp). Banded agate (15 gp).


Social Check DCs


Ozyman Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His golden hair is long and unkept. His thin eyebrows rest above his beady gray eyes.

Personality: He dislikes all the random violence that takes place in the north. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Ozyman grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Pacifist, Impeccable. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Ozyman Tosscobble, Male Halfling Warrior 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)9 (-1) 13 (+1)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Alex Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered rapier and tarnished scythe as well. He has no hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Alex was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Poor, In love, Job. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Alex Warwick, Male Human Druid 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 gp. Black velvet mask with numerous citrines (80 gp). 1 Banded mail.


Social Check DCs


Wymar Blakely, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. He has styled his brown hair well, parting it to the left. His brown eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a island tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he is greedy

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Immigrant, Nature, Criminal record. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Wymar Blakely, Male Human Adept 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Claira Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of longswords on her belt, each one with a ruby on the hilt. Her hair is golden, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She was born to loving parents in a slum to the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Claira fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk

Ideals: Fighting, Joker, Artistic. Bonds: Poor, Attractive. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Claira Dulmage, Female Half-Elf Warrior 2
Medium (5'5") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 360 gp.


Social Check DCs


Helen Wallace, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She usually wears her grey robe and has her sickle always slung over her shoulder. Her hair is white and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She acts crazy and hedonistic. Helen is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Helen lived on a farm with her father, near the main road leading to a nearby town. She worked as a nervous Carter and found it very stressful. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Expand her business; and a rival would like her out of the picture

Flaws: Hedonist. Bonds: Attractive, Family, Job, Criminal record. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Helen Wallace, Female Human Barbarian 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Mary Holton, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She is an epitome of beauty. She keeps her white hair in a flapper bob. Her eyes are a pleasant green.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She is the product a well kept family trust fund and as such has never really known need. She worked as a nervous Apothecary and found it very stressful. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure.

Ideals: Justice. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Mary Holton, Female Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs

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