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NPC Generator

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Advanced [show]


Synthrin Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is dressed in an above average manner. Her crest, while still mostly scarlet, has prominent grey streaks. She has gleaming, smiling red eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a necromancer, Synthrin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Hunter, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Further expansion of business; and expand her business

Ideals: Athletic, Joker. Bonds: Attractive, Job, Mentor. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Synthrin Linxakasendalor, Female Dragonborn Monk 4
Medium (6'4") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 5000 sp. Malachite (7 gp). Violet garnet (1200 gp). Violet garnet (1200 gp).


Social Check DCs


Elysande Stapleton, Female Human [Permalink]

Personal [hide]

Description: This western woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. Her brown hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the west, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Ugly, Insane, Emotional. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Elysande Stapleton, Female Human Adept 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 16 (+3)8 (-1)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 pp. Citrine (30 gp).


Social Check DCs


Two Llamas Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear pastel pants and tee shirts, and carries bastard swords. Her beige fur is singed and shortened. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in a small village she learned the ways of the warrior from her father. Over the years she perfected her riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Two Llamas Wind, Female Tabaxi Warlock 1
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Athletics +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Jet (80 gp).


Social Check DCs


Bertram Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses in yellow turtlenecks beneath a black coat with green slacks. He is muscular with a powerful set of arms. He has done his best to style his blonde hair to look like a famous performer. His brown unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: He feels threatened by others.

Ideals: Persistence, Gifted. Flaws: Disease, Fearful. Bonds: Immigrant. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Bertram Ray, Male Half-Elf Sorcerer 5
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)7 (-2) 14 (+2)10 (+0)
Skills Arcana +1, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Pink pearl (110 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Chay Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He is bald on top and has large golden tufts of hair around his ears. His violet eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He got into the Mercenary business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for him; and many drow want him driven away

Ideals: Optimist, Impeccable. Flaws: Ugly, Secretive. Bonds: Enemies, Job. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Chay Greenbottle, Male Halfling Paladin 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 12 (+1)18 (+4)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Just what you see.


Social Check DCs


Odorr Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long auburn hair reaches down to his waist. His eyes are a pleasant brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Odorr and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Justice. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Odorr Sheldon, Male Half-Orc Commoner 4
Medium (6'1") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 0 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 6 (-2)4 (-3) 17 (+3)8 (-1)
Skills Performance +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Sapply Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many brown ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large golden tufts of hair around his ears. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Sculptor. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Addict. Bonds: Rich, Job, Nature, Criminal record. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Sapply Nackle, Male Gnome Warlock 10
Small (3'2") Gnome, Neutral Evil (CR 10)
Armor Class 13
Hit Points 95 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)13 (+1) 14 (+2)7 (-2)
Skills Medicine +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 700 gp. Large well-done wool tapestry (200 gp). Cloth of gold vestments (130 gp). Sapphire pendant on gold chain (2200 gp). Embroidered and bejeweled glove (2000 gp). An abacus with copper, silver and gold markers (130 gp). Carved bone or ivory statuette (40 gp).


Social Check DCs


Williamina Wilberforce, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her silver hair is cut short. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for her, and Williamina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. Williamina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Williamina Wilberforce, Female Human Commoner 11
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 8 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 7 (-2)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +4

Possessions: 29000 sp. Banded agate (16 gp). Aquamarine (700 gp). Fire opal (1400 gp). Violet garnet (700 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has white hair. She wears round tiny glasses practically rammed into her face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She enjoys reading and quiet.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diesa took refuge in the ruined castle and found the beat up bow and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To share knowledge with the world.

Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Poor, Nature. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Diesa Dankil, Female Dwarf Barbarian 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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