Quarethon Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear ponchos typically of a light green in addition to tight pants, and is pretty ugly. He has styled his black crest well, parting it to the left. His eyes are a pleasant gold.
Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Seamstress, Quarethon learned a great deal about his father's area of expertise. In his 14th year, his parents were killed by a illithids raid, leaving Quarethon alone in the world. After a stint in an orphanage, he was adopted. He became a Seamstress soon after.
Motivation: A deep hatred of illithids; and to end his boredom
Ideals: Joker. Flaws: Ugly, Disease, Mundane. Bonds: Job, Enemies. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Tarhun Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. He has moderate length rusty crest. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Tarhun isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Slave. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork studded leather.
Caramip Ningel, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'0" and wears baggy tan pantaloons and a yellow scarf. Her tied-back hair is golden. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Flaws: Antagonistic, Disease, Insomniac. Bonds: Criminal record, Mentor. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 18 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 25000 sp. Large well-done wool tapestry (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Silver comb with moonstones (200 gp). 1 Minor magic item.
Halimath Eathalena, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a auburn handlebar mustache and slicked back auburn hair. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Fearful, Mundane. Bonds: Nature, Job. Occupation: Cook
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Halimath Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy auburn beard and wild auburn hair. His brown eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting, Athletic, Joker, Philantrophist. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 52 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp. Aquamarine (500 gp). Peridot (70 gp). Azurite (6 gp).
Trynnicus Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His green crest is still thick. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in a small mountains village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he is greedy
Ideals: Fighting, Impeccable. Bonds: Rich, Nature, Adventurer. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2100 sp.
Taklinn Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair has been sun bleached extensively. His green unseeing eyes seem to look past you.
Personality: Taklinn wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the south, but his parents moved at a very young age to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Taklinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Taklinn. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Disciplined. Flaws: Disease. Bonds: Criminal record, Immigrant. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Abyssal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp. Aquamarine (600 gp). Malachite (15 gp). Jet (70 gp).
Great Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man usually wears his brown robe and has his glaive always slung over his shoulder. His clothes are grease stained in places. He wears a colorful flower in his yellow fur. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Great was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Carter.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Bonds: Poor, Immigrant, Attractive, Job, Family. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 79 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: Rose (20 gp). Sard (20 gp). Red-brown spinel (50 gp). Golden yellow topaz (300 gp). 1 Minor magic item.
Tordrid Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries a battered shortbow and tarnished bastard sword as well. She keeps her brown hair in a flapper bob. Her face is covered beneath a completely black helmet.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born the only child of a wealthy merchant. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Retire the richest woman in the south; and to prove her worth to the world
Ideals: Entrepeneur, Fighting, Persistence. Flaws: Impulsive. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
