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NPC Generator

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Advanced [show]


Nimble Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is short and white. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Nimble will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.

History: He was born at the edge of vast island. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Extrovert, Persistence. Bonds: Rich, Nature, Religious. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Nimble Of Ale, Male Tabaxi Expert 9
Medium (6'5") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 5 (-3)15 (+2)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 7
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Shaena Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She sports red clothing, slightly heavier than average wear. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. Her long white hair is drawn into a two foot long braid. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is fixated on the number 66. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality.

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Shaena Sunmeadow, Female Halfling Bard 3
Small (2'8") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 17 (+3)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Left-Handed Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown vest and prefers yellow and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black fur has been sun bleached extensively. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Animals are drawn to her, and she is able to talk to them.

History: She was born on a small isolated farm. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Left-Handed Wind, Female Tabaxi Monk 9
Medium (4'11") Tabaxi, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilkass Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'8" when asserting herself. Her crest is short and gold. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved out west to avoid the crime she committed. She moves from town to town, unable to find a place to settle.

Motivation: She feels that her past leaves her morally obligated to help; and several ex partners dislike her way of doing things and want revenge

Flaws: Shy, Impulsive. Bonds: Immigrant, Criminal record, Enemies. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Gilkass Kimbatuul, Female Dragonborn Monk 5
Medium (6'8") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp. Carnelian (70 gp). Chrysoprase (70 gp). Lapis lazuli (9 gp).


Social Check DCs


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. His white hair is heavily combed to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Baker, who enjoyed hunting, Guy was taken on many hunting expeditions. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear.

Flaws: Addict, Antagonistic, Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Guy Myerscough, Male Human Ranger 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 sp. Golden pearl (130 gp).


Social Check DCs


Ombul Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He carries a battered scimitar and tarnished rapier as well. He wears his golden hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Ombul lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Hunter, but he was a colossal failure. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Ombul Kettlewhistle, Male Halfling Warrior 15
Small (3'2") Halfling, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 68 (15d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)7 (-2) 18 (+4)14 (+2)
Skills Insight +9, Perception +9
Senses Passive Perception 19
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4

Possessions: 800 pp. Red spinel (80 gp). Chrysoberyl (80 gp). Fiery yellow corundum (1300 gp). Alexandrite (500 gp). Violet garnet (500 gp). Red-brown spinel (80 gp). Chrysoberyl (80 gp).


Social Check DCs


Spring Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His brown fur is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with singing.

History: Spring was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Butcher job and began his own company from there.

Motivation: Expand his business; and he is content

Ideals: Artistic. Flaws: Mundane, PTSD. Bonds: Attractive, Job. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Spring Candle, Male Tabaxi Warrior 10
Medium (5'7") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 57 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Ignan, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 gp. Large well-done wool tapestry (300 gp). Old masterpiece painting (1900 gp). Golden circlet with four aquamarines (3000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Menny Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She sports tan clothing, slightly heavier than average wear. She has slicked back chestnut hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves telling others what to do and how they should feel about things. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. She got away from her former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Locksmith and was forced into it by her family; and wants to raise her children well

Ideals: Opinionated, Artistic. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Menny Raulnor, Female Gnome Monk 3
Small (3'0") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)14 (+2) 12 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heather Blankley, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing the road beaten gear of a warrior. She wears her hair in dreadlocks. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Heather isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born in a small village she learned the ways of the warrior from her father. Her parents enrolled her in a Druid school at a young age so that she could practice her necromantic talents. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She has a crush on the local Shepherd; and she's attracted to the pc

Ideals: Fighting, Impeccable, Gifted. Bonds: Family, Enemies, Has a crush. Occupation: Performer

Voice: Speaks in third person

Attributes [hide]

Heather Blankley, Female Human Druid 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 gp.


Social Check DCs

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