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NPC Generator

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Advanced [show]


Uthemar Firahel, Male Elf [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends

Flaws: Secretive. Bonds: Attractive, Family, Military, Adventurer. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Uthemar Firahel, Male Elf Monk 10
Medium (5'4") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)19 (+4) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +6, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Draconic
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4

Possessions: Peridot (70 gp). Violet garnet (1400 gp). Jet (160 gp).


Social Check DCs


Grûblik Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He has silver hair. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Logical. Flaws: Ugly, Disease, Racist. Bonds: Slave. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Grûblik Gladstone, Male Half-Orc Monk 7
Medium (5'1") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)6 (-2) 13 (+1)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: Malachite (13 gp). Deep blue spinel (1000 gp). Azurite (13 gp).


Social Check DCs


Menny Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears baggy tan pantaloons and a pastel scarf. Her golden hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is harsh and unforgiving.

History: Born in a small village she learned the ways of the warrior from her father. Her father was a soldier and died while she was still young. Menny was left her father's suit of armor and trained in its use and care. After a long history of fighting, Menny and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Nature, Military. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Menny Maekkelferce, Female Gnome Monk 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 11 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)7 (-2) 13 (+1)15 (+2)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Bucklal Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is long and white with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Barrister, Bucklal learned a great deal about his father's area of expertise. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Impulsive, Insane. Bonds: Attractive, Job, Adventurer. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Bucklal Greenbottle, Male Halfling Wizard 5
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 7 (-2)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 300 gp. 1 Chain shirt. 1 Full Plate.


Social Check DCs


William Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His brown hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. William is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: William was born with his mother's beautiful face. His childhood dream was to be a Hunter, but he was a colossal failure. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Bonds: Attractive, Family, Job. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

William Gladstone, Male Human Barbarian 2
Medium (5'4") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 28 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)8 (-1) 9 (-1)8 (-1)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Katherine Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She has styled her blonde hair well, parting it to the right. Her thin eyebrows rest above her beady gray eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and she feels threatened by others

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Mentor. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Katherine Brinker, Female Half-Elf Bard 4
Medium (5'2") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Freshwater pearl (12 gp). Banded agate (12 gp). Jet (100 gp). 1 Minor magic item.


Social Check DCs


Emerald Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of pickaxes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her red fur is heavily combed to the right. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of goblins once and for all.

History: She was raised by priests from a young age. Through the years after Emerald was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Emerald's mother didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she has a rivalry with the church that dominates her actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Religious, Mentor. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Emerald Of Clay, Female Tabaxi Commoner 4
Medium (5'9") Tabaxi, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)8 (-1) 10 (+0)15 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Good lock. 1 Magnifying glass. 1 Crowbar. 1 Masterwork Musical instrument.


Social Check DCs


Drogo Presley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his chestnut hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Opinionated. Bonds: Rich, Attractive. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Drogo Presley, Male Human Adept 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 gp. 1 Simple lock.


Social Check DCs


Oriff Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a slight overbite and is overall scrawny. Her auburn hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She also has developed a complete distrust of the Painter profession.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She became a Mason soon after.

Motivation: She seems to be bored by most things; and a rival would like her out of the picture

Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Oriff Gorunn, Female Dwarf Adept 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs

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