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NPC Generator

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Advanced [show]


Melissa Birkenhead, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing the road beaten gear of a warrior. Her hair is brown and very short. She has a tattooed face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She feeds upon the attention of others.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was a soldier and died while she was still young. Melissa was left her father's suit of armor and trained in its use and care. She became a Assassin soon after.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Attractive, Rich, Military. Occupation: Assassin

Voice: American accent

Attributes [hide]

Melissa Birkenhead, Female Human Wizard 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp.


Social Check DCs


Ahinar Mystralath, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She prefers to wear tan pants and tee shirts, marred by chocolates. Her red hair is drawn into a tight pony tail with a rose scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: When she was but 8 years old her parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Ahinar's homeland. Ahinar decided to take the middle way and become a bodyguard. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Ahinar Mystralath, Female Elf Druid 1
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp.


Social Check DCs


Nalral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Sellsword does. He keeps his black hair in a pixie cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Entrepeneur, Fighting. Bonds: Job, Attractive, Criminal record. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nalral Goldfinder, Male Dwarf Cleric 10
Medium (4'1") Dwarf, Chaotic Neutral (CR 10)
Armor Class 8
Hit Points 47 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +2 / 3d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 140 pp. Star rose quartz (70 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sorath Pain, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a large black jacket. She has dyed her greying blue hair a little too much giving a sharp blue color. Her ears are large.

Personality: Always inclined to offer people food she seems plenty friendly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Stableman job now, and dutifully fulfills any obligations she has.

Motivation: She has decided she is irredeemable; and she seems to be bored by most things

Ideals: Philantrophist. Flaws: Ugly, Fearful, Mundane. Bonds: Job, Criminal record. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Sorath Pain, Female Tiefling Expert 8
Medium (4'7") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 500 gp. Aquamarine (1500 gp). Alexandrite (1500 gp). Tourmaline (120 gp). Deep blue spinel (1500 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beiro Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear tan tank tops with grey pants. His hair is long and auburn with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He wears an eyepatch.

Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Beiro hails from a village terrorized by dire rats. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and he feels threatened by others

Ideals: Gifted, Persistence. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Beiro Fasharash, Male Elf Commoner 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)8 (-1) 16 (+3)12 (+1)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Bork Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large white mantle and cape that has been intricately interwoven into his brown robe. His brown hair is cut jaggedly and amateurishly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Doctor, who enjoyed hunting, Bork was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Bonds: Immigrant, Religious, Adventurer, Nature. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Bork Colton, Male Half-Orc Barbarian 2
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 7
Hit Points 29 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 18 (+4)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Semyaza Joy, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'3" and dresses well, wearing green shirts, loose pants, and blazers most of the time. Her right leg appears badly burned and disfigured. Her dark red hair is slicked back into a classic pompadour. She has gold eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She is an amazing painter.

History: Born to a pair of adventurers, Semyaza grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and to reunite with her old friends

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Semyaza Joy, Female Tiefling Warlock 4
Medium (5'3") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Giant, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Nedda Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears light armors faded through time and improper care. Her hair, while still mostly auburn, has prominent grey streaks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She always tries to repair and not replace. It was this mentality that drove her into the Navigator business.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her first spouse was a Actor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Wants to raise her children well; and she is compelled to act according to her religious beliefs

Ideals: Persistence, Fighting. Bonds: Family, Religious. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Nedda Bigheart, Female Halfling Expert 14
Small (2'10") Halfling, Neutral Good (CR 14)
Armor Class 13
Hit Points 93 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)7 (-2) 10 (+0)16 (+3)
Skills History +3, Intimidation +8
Senses Passive Perception 10
Languages Halfling
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 gp. Bloodstone (70 gp). Blue sapphire (1000 gp). Chrysoprase (70 gp). Sardonyx (70 gp). Chrysoprase (70 gp). Chalcedony (70 gp). Onyx (70 gp). Amethyst (110 gp). Deep green spinel (110 gp). Rhodochrosite (13 gp). Zircon (70 gp). Deep blue spinel (400 gp).


Social Check DCs


Zepar Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. His dark red hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Disciplined, Artistic. Flaws: Disease, Depressed. Bonds: Rich, Attractive. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Zepar Pursuit, Male Tiefling Paladin 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 gp.


Social Check DCs

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