Lorilla Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. Her auburn hair is long and unkept. Her thin eyebrows rest above her beady gray eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A powerful wizard made her what she is. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Guard and was forced into it by her family; and to unite with her sister
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Mentor, Family. Occupation: Guard
Voice: Booming voice
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 60 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 20 (+5) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Susannah Gladstone, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is dressed in a clean brown cloak covering her clean studded leather. Her tied-back hair is black. Her amber eyes peer out from beneath her wide-brimmed brown hat.
Personality: She loves telling others what to do and how they should feel about things. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Susannah was born in the north. At a young age she loved to build and create. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been a successful dealer in antiques buying low and selling high.
Motivation: Marry her brother to traveling adventurers; and doesn't want to be a armorer and was forced into it by her family
Ideals: Opinionated, Entrepeneur, Persistence. Bonds: Attractive, Family. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 69 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 3200 gp. Golden yellow topaz (1000 gp). Moonstone (70 gp). Deep blue spinel (1000 gp). Onyx (70 gp). Tiger eye turquoise (6 gp).
Alice Appleton, Female Human [Permalink]
Personal [hide]
Description: She likes to wear brown tank tops with white skirt. Her red hair is styled in orderly dreadlocks. She is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the east to a Junk Dealer, Alice learned a great deal about her mother's area of expertise. A gifted student she started as a Navigator, but she got bored and became a Junk Dealer. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Revenge; and to be a navigator again
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: Rhodochrosite (9 gp). Aquamarine (1400 gp). Jasper (60 gp).
Nimble Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His red fur is lengthy. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast island. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Selfish. Bonds: Attractive, Adventurer, Nature. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Bernard Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'1" northern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long brown beard, and similarly colored long hair. His blue eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Merchant. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Justice, Pacifist. Bonds: Attractive, Military, Job. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 14)
Armor Class 12
Hit Points 81 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1000 pp. Aquamarine (1600 gp). White pearl (150 gp).
Lone Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears a pastel costume with the symbols of death on her torso, she is not a threatening figure. Her black fur is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.
Personality: She is business-like. She takes instructions and follows them to the letter. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Soapmaker arts, while her father instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and she has a crush on the local sailor
Ideals: Professionalism, Athletic. Bonds: Has a crush, Adventurer, Rich. Occupation: Soapmaker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 14)
Armor Class 13
Hit Points 95 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +4
Possessions: 1000 gp. Black pearl (400 gp). Citrine (20 gp). Jet (140 gp). Moonstone (20 gp). Golden yellow topaz (400 gp). Moss agate (14 gp). Chrysoprase (20 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item.
Amnon Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. He has styled his blue hair well, parting it to the right. He has several tiny amethyst earrings on each ear.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.
History: Gifted from a young age, Amnon studied abroad. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Disciplined, Gifted. Bonds: Rich, Immigrant, Enemies. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 160 pp. Rich purple corundum (1300 gp). Amber (100 gp). Brown-green garnet (100 gp). White opal (1300 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rathkran Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. He wears his rusty crest up. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Carpenter job and began his own company from there.
Motivation: He is greedy; and further expansion of business
Ideals: Athletic, Philantrophist, Artistic. Bonds: Rich, Job. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 10 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 170 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Symma Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by chocolates. Her golden hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Eccentric and domineering, Symma will drive conversation. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents enrolled her in a Monk school at a young age so that she could practice her martial talents. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's repulsed by the PC; and she has passion for adventuring and risk
Ideals: Extrovert, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Good lock. 1 Hourglass.
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