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NPC Generator

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Advanced [show]


Skog Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a lot of dark rich colors, with gold accents. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Skog and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Skog Hadley, Male Half-Orc Wizard 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp.


Social Check DCs


Kallista Light, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her silver hair up. Her white eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Kallista lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Healer and was forced into it by her family.

Ideals: Fighting, Athletic. Bonds: Religious, Adventurer, Family. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Kallista Light, Female Tiefling Commoner 3
Medium (4'11") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 11 (+0)19 (+4)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. 1 Masterwork Musical instrument.


Social Check DCs


Veloptima Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears skinny pants and wears a blue and tan robe with the hood down. She is an epitome of beauty. Her blonde hair is styled in orderly dreadlocks. Her eyes are green.

Personality: Always inclined to offer people food she seems plenty friendly. She receives visions of the future at random moments

History: She was always a brilliant, if unscrupulous mind. Brilliant and gifted she never wanted to apply herself. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Veloptima Cobblelob, Female Gnome Cleric 14
Small (3'1") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 72 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills History +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166554433

Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.


Social Check DCs


Skog Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: This man typically wears black cloth garments or leather armor. He is muscular with a powerful set of arms. He keeps his long auburn hair kept up in a rat tail. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Joker. Flaws: Ugly, Selfish, Disease. Bonds: Family. Occupation: Courier

Voice: Scandinavian accent

Attributes [hide]

Skog Kitchur, Male Half-Orc Expert 1
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)9 (-1) 8 (-1)8 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp. Tourmaline (110 gp). 1 Silk rope.


Social Check DCs


Gunter Alston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long brown hair is drawn into a two foot long braid. He has hazel eyes.

Personality: Eccentric and domineering, Gunter will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north, but his parents moved at a very young age to the east. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and human compassion

Ideals: Extrovert. Flaws: Fearful, Racist. Bonds: Rich, Immigrant. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Gunter Alston, Male Human Cleric 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)10 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Zepar Panic, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'2", this man prefers to wear flannel. He wears his red hair up. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gifted student he started as a Servant, but he got bored and became a Spice Merchant. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: To find somewhere to settle down; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Justice. Flaws: Mundane. Bonds: Religious, Job. Occupation: Spice Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zepar Panic, Male Tiefling Fighter 2
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Travok Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Soapmaker, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Ugly, Fearful, Disease. Bonds: Job. Occupation: Ruler

Voice: Uses sign language

Attributes [hide]

Travok Lutgehr, Male Dwarf Adept 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)16 (+3) 16 (+3)5 (-3)
Skills Perception +5, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Robert Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in grey turtlenecks beneath a tan coat with blue slacks. He wears his red hair up in a very large beehive style do. His eyes are a pleasant amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Cartwright business at a young age. A few years later when the west was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Flaws: Selfish. Bonds: Poor, Adventurer, Job, Immigrant. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Robert Marlee, Male Human Fighter 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 16 (+3)8 (-1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Beloril Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is long and auburn with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Shy, PTSD, Mundane. Bonds: Criminal record. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Beloril Foamtankard, Male Dwarf Expert 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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