Rose Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many blue ritualistic tattoos. She wears many layers of old clothing at all times. She wears her blonde hair down. Her amber eyes peer out from beneath her wide-brimmed red hat.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is skeptical of what others tell her and is slow to trust.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by illithids. Rose was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: A deep hatred of illithids; and she wants revenge against illithids
Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 43 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Orc
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Two Llamas Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she is well dressed, constantly wearing a pastel suit, blue shirt, and brown tie. Her long gray fur is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born several months after her mother was called into army service. When Two Llamas reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Disease, Antagonistic, Mundane, Fearful. Bonds: Military. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 40 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 4000 gp. Jeweled gold crown (8000 gp). Solid gold idol (500 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Gold dragon comb with red garnet eye (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Soveliss Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Miller does. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is extraordinarily eccentric. He is an amazing painter.
History: He was born in the south, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Miller for hire.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Gifted. Flaws: Insane. Bonds: Job, Attractive, Immigrant. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
Heward Tenley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a large grey jacket. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the large cave and found the beat up rapier and armor he uses now. He hasn't been sleeping well lately.
Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions
Flaws: Insomniac. Bonds: Poor, Nature, Adventurer, Religious, Enemies. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Smoky quartz (40 gp). 1 Masterwork Common Melee.
Purban Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. His tied-back hair is golden. His eyes are likewise amber. His teeth are white and perfect.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Purban and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Poor, Slave. Occupation: Server
Voice: American accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 55 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 900 pp. Moss agate (14 gp). Amber (50 gp). Rose (40 gp). Eye agate (14 gp). Tiger eye turquoise (14 gp). Eye agate (14 gp). Smoky quartz (40 gp).
Ahrim Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a flail on his belt. He carries with him a set of flails on his belt, each one with a topaz on the hilt. His black hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Bounty Hunter in town.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting, Impeccable, Artistic. Bonds: Job, Immigrant. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 71 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 150 pp. Black pearl (600 gp). Deep green spinel (90 gp). Black pearl (600 gp). Hematite (4 gp). Rhodochrosite (4 gp).
Purson Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a colorful flower in his red hair. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a island tribe. He worked as a nervous Detective and found it very stressful. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Extrovert. Bonds: Rich, Attractive, Job, Nature. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 40 pp. 1 Minor magic item.
Windy Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. Her brown fur is braided into rings. Her eyes are copper and she is always smoking a pipe.
Personality: She is fixated on the number 32. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the west, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She used her abilities to travel the world and help people.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Attractive, Immigrant, Job. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 60 pp.
Silaqui Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She wears just a blue suit. Her tied-back hair is auburn. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in a small forest village. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Emotional. Bonds: Nature, Mentor, Rich. Occupation: Server
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 5 (-3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
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