Thervan Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero.
Ideals: Passionate, Professionalism, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
Barbena Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has wavy blonde hair. Her face is covered beneath a completely black helmet.
Personality: Stoic and calm, she prefers to meditate than take action. She uses divination through singing.
History: Barbena was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Barbena was born on a far northern plains where she grew up under the tutelage of her father, an expert Bounty Hunter. She was granted druidic powers by her dying brother.
Motivation: Her relatives are trying to arrange a marriage; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 9)
Armor Class 9
Hit Points 56 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Ignan, Draconic
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1600 gp.
Ida Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears professional attire, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her moppish black hair is in a traditional bowl cut. She is baby faced.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Gimble Turen, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Engraver and is in decent physical shape. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp.
Eridred Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female is well dressed, constantly wearing a grey suit, green shirt, and pastel tie. She is tall, broad shouldered and powerfully built. She keeps her chestnut hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Unemployed. She inherited the family business which she has now maintained for 2 years.
Motivation: Expand her business; and sabotage a competitor
Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Solid gold idol (600 gp).
Cecily Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman has the majority of her body covered in plate, and a wedding ring on her left hand. Her long blonde hair reaches down to her waist. She has a tattooed face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Cecily was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Cecily never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She feels threatened by others; and wishes to resurrect an old love
Flaws: Antagonistic, Fearful. Bonds: In love, Poor. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 9 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Rose (60 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). Peridot (60 gp).
Susannah Cason, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, marred by teas. Her golden hair is braided into rings. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Susannah is combative with any and all who dare try her patience in the slightest.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and sabotage a competitor
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Miner
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 81 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4
Possessions: 380 pp. Moonstone (40 gp). Black pearl (300 gp). Violet garnet (300 gp).
Nurkara Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a grey coat over a blue low-cut shirt, and a top hat upon her head. Her hair is silver and curly. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Nurkara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Nurkara's mother didn't care for her much, and the feeling was mutual. She left for the east, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 6000 cp. 1 Masterwork Artisan’s tools.
Heward Axton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is cut jaggedly and amateurishly. His violet eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Server but believes his peers are too gung-ho.
History: Heward lived on a farm with his mother, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To unite with his brother; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
