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NPC Generator

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Advanced [show]


Miles Kelsey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey cloak and cross-gartered brown stockings. With bright silver hair and a scraggly beard. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Interpreter like his mother before him.

Motivation: He feels that his past leaves him morally obligated to help; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Miles Kelsey, Male Human Aristocrat 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. Chalcedony (20 gp).


Social Check DCs


Marbas Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'8", this man is dressed in an above average manner. He wears a wide-brimmed hat to cover his moderate length brown hair. He has black eyes and a green hat with a black feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Criminal record. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Marbas Dodge, Male Tiefling Cleric 12
Medium (6'8") Tiefling, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 56 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 4000 gp. Onyx (30 gp). Blue quartz (14 gp). Black pearl (1000 gp). Deep blue spinel (1000 gp). Aquamarine (1000 gp). Bloodstone (30 gp). Eye agate (14 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bolhild Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears rags and sports a simple walking cane. She is tall, broad shouldered and powerfully built. She keeps her blonde hair in a flapper bob. Her eyes are a pleasant amber.

Personality: Confrontational and typically high on some drug or another. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Bolhild was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. Being a Herbalist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and find a way to reverse the transformation of her sister

Flaws: Addict. Bonds: Poor, Enemies, Adventurer, Criminal record, Family. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Bolhild Bofdann, Female Dwarf Fighter 3
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 10 (+0)10 (+0)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Elaim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a robe, a symbol of strength around his neck, and a longsword on his belt. His tied-back hair is golden. His eyes are gray and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Poor. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Elaim Daerdahk, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)10 (+0) 11 (+0)8 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 190 gp. Jasper (60 gp). Tourmaline (160 gp).


Social Check DCs


Brakka Lindsay, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, she is an attractive figure. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Sporting a golden mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also is a firm believer in the womanly ideal.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently the stress of being a Bowyer has made it difficult for her to sleep.

Motivation: She feels kind of lost in life; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Impulsive, Insomniac, Depressed. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Spanish accent

Attributes [hide]

Brakka Lindsay, Female Half-Orc Wizard 7
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 300 gp. Aquamarine (700 gp). Alexandrite (700 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nurkara Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears baggy grey pantaloons and a pastel scarf. She has a moderate pudge and is not very fit. She has a long chestnut ponytail with little hanging trinkets. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Nurkara lived on a farm with her mother, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Nurkara Foamtankard, Female Dwarf Warlock 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 340 gp.


Social Check DCs


Zog Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in black turtlenecks beneath a brown coat with yellow slacks. He has a very tight haircut. He wears large thick round spectacles.

Personality: He has always had a great fascination with Tabaxi culture. He is skeptical of what others tell him and is slow to trust.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Flaws: Ugly, Racist, Shy, Disease, Insomniac. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Zog Kitchur, Male Half-Orc Ranger 7
Medium (6'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Insight +3, Performance +4
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Eida Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her skin is fair and her fingers are delicate and long. Her chestnut hair is lengthy. Her brown eyes peer out from beneath her top white hat.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She invites people to come help in her community garden.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Eida took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Justice, Philantrophist. Flaws: Disease. Bonds: Nature, Family. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Eida Wildheart, Female Halfling Expert 7
Small (2'8") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5

Possessions: 100000 cp. Sard (60 gp). Star rose quartz (60 gp). Moss agate (11 gp).


Social Check DCs


Euron Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a worn and beaten armor. His purple hair is matted, messy, and big. His silver eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Euron was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he's repulsed by the pc

Flaws: Ugly, Shy, Lazy. Bonds: Military. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Euron Turmoil, Male Tiefling Druid 8
Medium (5'10") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 11 (+0)19 (+4)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Just what you see.


Social Check DCs

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