Three Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His yellow fur is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Three has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants his loneliness to end; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Passionate. Flaws: Insane, Disease. Bonds: Slave, Has a crush, Adventurer. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Oriel Benson, Female Human [Permalink]
Personal [hide]
Description: She wears a grey coat over a violet low-cut shirt, and a broad hat upon her head. She carries with her a set of hammers, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly brown, has prominent grey streaks. She is very pretty but has cold, dead eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. A true patriot, Oriel would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born on a small isolated farm. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Philantrophist. Bonds: Attractive, Military, Nature. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Thervan Ariessus, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Thervan and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A roughly beaten golden orb (30 gp).
Habor Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of the four houses of cards on his torso. He has wavy black hair. He wears crescent spectacles with a black brim.
Personality: Habor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Habor was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Extrovert, Persistence. Flaws: Fearful. Bonds: Adventurer. Occupation: Performer
Voice: Irish accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 3000 gp. Blue sapphire (1200 gp). Amber (40 gp). Blue star sapphire (1200 gp). Aquamarine (1000 gp). Azurite (13 gp). Blue star sapphire (1200 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caramip Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tan armored body suit, with a simple black line shooting up and back down. She sports a flattop hair cut. Her eyes are green.
Personality: While she acts the brute, she is far gentler than she would appear. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Caramip was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Caramip decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Fighting. Flaws: Racist, Mundane. Bonds: Criminal record. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Uraim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears grey painted combat armor at almost all times, and a wedding ring on his left hand. His white hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.
History: Uraim was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 9 years later his spouse died after the birth of his son. Heartbroken, Uraim never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Shy, Fearful. Bonds: In love, Attractive. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. Eye agate (4 gp).
Jezebeth Dare, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an entirely black suit with brown socks and a vest with buckled shoes. She wears her white hair up. Her white eyes dart from person to person.
Personality: Jezebeth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She also has developed a complete distrust of the Guard profession.
History: She was raised in a desert tribe. Her childhood dream was to be a Guard, but she was a colossal failure. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: She's attracted to the PC; and she is unsatisfied with her job
Ideals: Extrovert. Bonds: Job, Nature, Adventurer, Has a crush. Occupation: Body Guard
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 500 gp. Golden yellow topaz (900 gp). Red spinel (150 gp). 1 Minor magic item.
Thorpe Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many violet ritualistic tattoos. He wears a white armored body suit, with a simple violet line shooting up and back down. He has no hair. His eyes are green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Thorpe was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 100 sp. Aquamarine (300 gp). 1 Masterwork Common Melee.
Brottor Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in brown turtlenecks beneath a green coat with white slacks. He has a silver handlebar mustache and slicked back silver hair. His hazel eyes are passionate and lively.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich southern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the south, certain he would find work there.
Motivation: He is unsatisfied with his job.
Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Miller
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 74 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 20 (+5) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
