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NPC Generator

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Advanced [show]


Nuthra Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her white crest, when down, is lengthy. Her eyes are gold and beady.

Personality: She can speak with the recently deceased. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born in a small plains village. Her necromantic abilities were realized during a raid on her village. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Money/treasure; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Nature, Job, Rich. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Nuthra Linxakasendalor, Female Dragonborn Cleric 2
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 8 (-1)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp. 1 Healer’s kit.


Social Check DCs


Patrick Cornish, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a lot of dark rich colors, with gold accents. He has moderate length blonde hair. This gray eyed northerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.

History: He got into the Animal Trainer business at a young age. He helped his father out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Gifted, Persistence. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Patrick Cornish, Male Human Cleric 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)10 (+0) 8 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Moonstone (30 gp).


Social Check DCs


Arnold Chatham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear grey clothing when he does not wear armor. He sports a long brown beard, and similarly colored long hair. He wears an eyepatch.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Arnold was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy

Flaws: Ugly. Bonds: Job, Criminal record, Family, Rich. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Arnold Chatham, Male Human Rogue 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)8 (-1) 7 (-2)10 (+0)
Skills Investigation +1, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Kilvar Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears baggy grey pantaloons and a brown scarf. He is muscular with a powerful set of arms. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes.

Personality: He has a massive crush on the younger sibling of the Farmer who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. He moved from fad to fad and when he turned 15 he discovered painting. He was always very intelligent and has formed a secret society of specialists.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Artistic. Flaws: Secretive. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Kilvar Brazzik, Male Dwarf Druid 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp. A miniature golden chest with tiny emeralds lining the top (180 gp).


Social Check DCs


Murgen Barney, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears skinny pants and wears a black and green robe with the hood down. She wears her black hair down. She wears crescent spectacles with a black brim.

Personality: She is witty, but her monotone delivery comes off as unnerving When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Locksmith father left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Joker, Artistic. Flaws: Ugly, Disease, Insomniac. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Murgen Barney, Female Half-Orc Ranger 5
Medium (5'6") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 19 (+4)15 (+2)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Orc, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1000 sp.


Social Check DCs


Anthony Merton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. His auburn hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Sellsword father left him crippled. He's since become an addict/alcoholic.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Flaws: Disease, Impulsive, Addict. Bonds: Slave, Criminal record. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Anthony Merton, Male Human Adept 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +2, History +4
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp.


Social Check DCs


Tawna Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her skin is fair and her fingers are delicate and long. She has wavy blonde hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Cocky and sure of herself, she believes she is the best Shipwright born in the past three hundred years. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Shipwright for hire.

Motivation: Sabotage a competitor.

Flaws: Ugly, Insomniac. Bonds: Poor, Job, Has a crush, Military. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Tawna Greenbottle, Female Halfling Paladin 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 10 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 4 (-3)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulblyn Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His silver hair is unkempt and raggedy. His gray eyes are passionate and lively.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Ulblyn Tealeaf, Male Halfling Bard 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He has red hair. His ears are large.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: Oblar was born in the north. At a young age he loved to build and create. Oblar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Oblar Littlefoot, Male Halfling Cleric 15
Small (3'4") Halfling, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 63 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +5, Performance +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: Golden pearl (140 gp). Rhodochrosite (8 gp). Carnelian (20 gp). Red-brown spinel (140 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Aquamarine (1500 gp). Coral (140 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Star ruby (500 gp). White opal (500 gp). Azurite (8 gp). Violet garnet (1500 gp). Moonstone (20 gp). Tourmaline (140 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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