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NPC Generator

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Advanced [show]


Right-Handed Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his red fur up. His thin eyebrows rest above his beady copper eyes.

Personality: Calm and collected, he is a well trained Shepherd. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Secretive. Bonds: Rich, Job, Family. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Right-Handed Paws, Male Tabaxi Barbarian 4
Medium (5'0") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 sp. 4 Tanglefoot bags. 2 Thunderstones. 2 Thunderstones.


Social Check DCs


Kilvar Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered violet stockings, and carries whips. His hair is short and auburn. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: Sold as a small child to a slaver, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He has worked as a Spy like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a map maker again

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Mentor, Job. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Kilvar Trueanvil, Male Dwarf Adept 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 95 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)7 (-2) 13 (+1)7 (-2)
Skills Athletics +6, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 3000 gp.


Social Check DCs


Uzza Harmony, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has silver hair. Her ears are large.

Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. She has a minor phobia of water and hates getting wet.

History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels threatened by others; and she'd like to take her coworkers down a peg

Flaws: Ugly, Fearful, Disease, Insane. Bonds: Job. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Uzza Harmony, Female Tiefling Rogue 2
Medium (6'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)9 (-1) 18 (+4)18 (+4)
Skills Insight +6, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp.


Social Check DCs


Nuthra Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: This northern woman tends to wear a black poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. Her gold crest is thinning but still full. Her eyes, though not visible through her cowl, are gold.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Nuthra was born on a far northern plains where she grew up under the tutelage of her father, an expert Carter. She now spends her time doing works of charity.

Motivation: She is compelled to act according to her religious beliefs; and to share knowledge with the world

Ideals: Philantrophist, Logical. Bonds: Poor, Immigrant, Religious. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Nuthra Ghaallixirn, Female Dragonborn Warrior 9
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 78 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +5, Athletics +7
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +7

Possessions: 20000 cp.


Social Check DCs


Elama Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her white hair down. Her green eyes dart from person to person.

Personality: She is fixated on the number 27. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She always tries to repair and not replace. It was this mentality that drove her into the Shepherd business.

History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Elama Amakiir, Female Elf Ranger 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 19000 cp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Efferil Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His silver hair is heavily combed to the left. His eyes are amber and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: To reunite with his absent mother; and to unite with his sister

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Efferil Caphaxath, Male Elf Aristocrat 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 18 (+4)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. Carnelian (40 gp). Rhodochrosite (7 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Andram Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He carries with him a set of axes on his belt, each one with a amber on the hilt. His black hair is kept up in a ponytail inside a small hat. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Andram is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Justice, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Andram Turmoil, Male Tiefling Commoner 13
Medium (5'10") Tiefling, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 47 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)10 (+0) 15 (+2)18 (+4)
Skills Athletics +8
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +8

Possessions: 800 pp. Rhodochrosite (13 gp). Red spinel (70 gp). Black pearl (600 gp). Hematite (13 gp). Rose (60 gp). Golden pearl (70 gp). Black pearl (600 gp). Smoky quartz (60 gp). Tiger eye turquoise (13 gp). Sard (60 gp). Iolite (60 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is typically in his Jeweler uniform. He sports a flattop hair cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich northern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac

Ideals: Impeccable. Bonds: Job, Rich, Adventurer, Criminal record. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Charles Altham, Male Human Warrior 7
Medium (6'2") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 40 pp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp).


Social Check DCs


Rohesia Kenley, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a grey collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt, and is pretty ugly. Her long golden hair is drawn into a two foot long braid. She has gleaming, smiling amber eyes.

Personality: A deeply religious woman she believes everything happens for a reason. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Rohesia lived on a farm with her mother, near the main road leading to a nearby town. A freak accident while working with her Sailor mother left her crippled. She has since lost track of the people in her past.

Motivation: A deep hatred of drow; and revenge

Flaws: Ugly, Disease. Bonds: Religious, Family, Enemies. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Rohesia Kenley, Female Human Barbarian 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 7 (-2)10 (+0)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp. 1 Masterwork studded leather.


Social Check DCs

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