Kasdeya Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she is renowned for her bright black dresses and hats, and is pretty ugly. Her hair is greying and her face has many wrinkles. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a hateful person. She taunts others and blames them for her problems. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: The child of a Engraver, who enjoyed hunting, Kasdeya was taken on many hunting expeditions. Through the years after Kasdeya was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Kasdeya's father didn't care for her much, and the feeling was mutual. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Military. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 42 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
Possessions: 19000 sp. Chalcedony (70 gp). Silver pearl (90 gp). Azurite (9 gp). 1 Minor magic item.
Pikar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting red shirt and pants. He wears a deerstalker hat to cover his moderate length golden hair. His eyes are amber and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: Born to a poor family in the city he treasured whatever gifts he got. His divine abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Painter
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Celestial, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 6000 sp. 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork studded leather.
Koeth Liadon, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears just a tan suit. With a patchy brown beard and wild brown hair. His brown eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister.
Ideals: Athletic, Gifted, Artistic. Flaws: Shy. Bonds: Family. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Orc, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Nithther Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has black crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Fighting, Athletic, Joker, Logical. Bonds: Nature. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 8)
Armor Class 13
Hit Points 26 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1600 gp. Pink pearl (40 gp). Obsidian (8 gp).
Elysande Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She has a slight overbite and is overall scrawny. Her hair is red and curly. Her eyes are likewise green.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She misses her home and complains about the freezing weather, even in summer.
History: When she was but 3 years old her parents immigrated from the east. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 4000 cp. 1 Minor magic item.
Pallabar Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. His eyes, though not visible through his cowl, are violet.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a pair of adventurers, Pallabar grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.
Motivation: Revenge; and to reunite with his old friends
Ideals: Justice. Bonds: Poor, Immigrant, Enemies, Criminal record, Adventurer. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
Pogranix Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears black leather gloves, a black jacket, and tight pants, and sports empty pouches on her belt. She keeps her long rusty crest kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further she is a bit of a stoner and is frequently out of it.
History: She was raised in a forest tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cartwright. She has dedicated herself to building a better world.
Motivation: She is unsatisfied with her job.
Flaws: Addict. Bonds: Nature, Job, Adventurer. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 24 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Savaran Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this woman dresses well, wearing black shirts, loose pants, and blazers most of the time. Her brass crest is drawn into a tight pony tail with a dagger scrunchie. She wears a mask on her face.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is able to fit into much smaller and tighter spaces than normal.
History: Savaran was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Her parents enrolled her in a Ranger school at a young age so that she could practice her psionic talents. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk.
Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Dwarven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 5000 sp.
Mary Wesley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her silver hair is singed and shortened. This hazel eyed westerner is not easily forgotten.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Born in the west to a Fletcher, Mary learned a great deal about her father's area of expertise. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: Further expansion of business.
Flaws: Ugly, Antagonistic, Racist. Bonds: Immigrant, Job. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 300 gp. Sardonyx (80 gp). Chalcedony (80 gp). Golden yellow topaz (900 gp). Alexandrite (900 gp). 1 Disguise kit. 1 Average lock. 1 Masterwork Musical instrument.
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