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NPC Generator

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Advanced [show]


Three Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He has a slight overbite and is overall scrawny. His gray fur is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of western immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: To clean up the streets.

Ideals: Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Three Of Ale, Male Tabaxi Ranger 13
Medium (6'6") Tabaxi, True Neutral (CR 13)
Armor Class 10
Hit Points 75 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 14 (+2)19 (+4)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 2000 gp. Jeweled anklet (3000 gp). Golden circlet with four aquamarines (4000 gp). Solid gold idol (400 gp). 1 Medium magic item.


Social Check DCs


Sarai Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears red painted combat armor at almost all times. She wears a top hat to hide her balding. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Sarai was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her sister to traveling adventurers; and she is a bit of a kleptomaniac

Bonds: Attractive, Criminal record, Family. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Sarai Jamjar, Female Halfling Wizard 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 16 (+3)7 (-2)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1000 gp.


Social Check DCs


Pâsh Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Pâsh's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Pâsh Shirley, Male Half-Orc Druid 1
Medium (6'5") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)8 (-1) 18 (+4)13 (+1)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 20 gp. 1 Bullseye lantern.


Social Check DCs


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. He has styled his black fur well, parting it to the right. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Dynamic speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Dynamic was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Impeccable, Persistence. Flaws: Racist. Bonds: Slave, Adventurer. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Warrior 5
Medium (5'8") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)11 (+0) 12 (+1)17 (+3)
Skills Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Leucis Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears black painted combat armor at almost all times. His clothes are grease stained in places. His purple hair is long and unkept. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: Revenge; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Weaver

Voice: Smooth and feminine

Attributes [hide]

Leucis Malevolence, Male Tiefling Warrior 7
Medium (6'8") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 79 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 16 (+3)17 (+3)
Skills Nature +5, Performance +6
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silaqui Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case, and carries shortspears. Her hair is white and curly. She wears large thick round spectacles.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her mother raised her in a mountain cabin. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Nature, Military. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Silaqui Gentry, Female Half-Elf Adept 9
Medium (4'9") Half-Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 120000 cp. Red garnet (150 gp). Moonstone (30 gp).


Social Check DCs


Broce Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in tan turtlenecks beneath a grey coat with tan slacks. His silver hair is knotted and matted. This blue eyed easterner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Performer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Broce Humplebumple, Male Gnome Wizard 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Ignan, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 100 gp.


Social Check DCs


Tarhun Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Miller, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has styled his white crest well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Tarhun would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Bather, who enjoyed hunting, Tarhun was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Miller.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Flaws: Shy. Bonds: Job, Military, Nature, Rich. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Tarhun Dhyrktelonis, Male Dragonborn Commoner 10
Medium (6'6") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 15 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 9 (-1)14 (+2)
Skills Investigation +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1500 gp. Chalcedony (30 gp). Hematite (8 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Lapis lazuli (8 gp). Azurite (8 gp). Jade (70 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Dumph, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a small hat to cover her moderate length red hair. Her eyes are gray and she is always smoking a pipe.

Personality: She speaks before she thinks and is too direct. She takes great joy in being the best Unemployed in town.

History: The child of a Healer, who enjoyed hunting, Emmeline was taken on many hunting expeditions. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Flaws: Impulsive. Bonds: Adventurer, Job, Nature. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Emmeline Dumph, Female Human Aristocrat 4
Medium (4'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Athletics +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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