Leaf Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man tends to wear a large pastel jacket. His clothes are grease stained in places. His brown fur is lengthy. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Leaf hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Immigrant, Enemies, Job. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp.
Moon Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. His long white fur is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the east. Cursed with a spirit at a very young age, Moon has worked very hard to control his curse. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Moon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Disease, Impulsive. Bonds: Attractive, Poor. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Solid gold idol (300 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.
Andram Idea, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man usually wears his green robe and has his bastard sword always slung over his shoulder. His purple hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Shipwright, who enjoyed hunting, Andram was taken on many hunting expeditions. He worked as a nervous Banker and found it very stressful. He inherited the family business which he has now maintained for 8 years.
Motivation: He is terrified, and will act out of fear; and to be a shipwright again
Ideals: Professionalism. Flaws: Fearful. Bonds: Poor, Nature, Job. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 64 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).
Delebean Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His hair is silver and very short. His amber eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born to loving parents in a slum to the north. As a young adult he joined a group advocating for an improvement in Gnomish conditions. Days after completing his studies, news broke out that his hometown was attacked by orcs. Delebean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He's in love; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Optimist. Flaws: Racist. Bonds: Enemies, Poor, Has a crush. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Ahvain Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Ahvain will drive conversation. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his father. Ahvain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is unsatisfied with his job
Ideals: Extrovert. Bonds: Slave, Immigrant, Nature, Job, Enemies. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 8)
Armor Class 12
Hit Points 35 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 200 gp.
Adam Hastings, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a colorful flower in his blonde hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Regain custody of his daughter; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Addict, Selfish, Disease. Bonds: Attractive. Occupation: Bowyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp.
Drogo Clayden, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Racist. Bonds: Attractive, Job, Enemies. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Brown-green garnet (70 gp).
Stacee Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is dressed in earthy colors with a red and violet handkerchief worn on her right side. Her long silver hair reaches down to her waist. Her hazel eyes dart from person to person.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses divination through singing.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Ranger school at a young age so that she could practice her arcane talents. By chance she met her sister recently and the two have been together since.
Motivation: Wants to raise her children well; and she has a crush on the local carpenter
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Has a crush. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 300 gp.
Kilia Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Mercenary uniform. She carries with her a set of spears on her belt, each one with a aquamarine on the hilt. Her golden hair has been sun bleached extensively. Her eyes are green and she is always smoking a pipe.
Personality: Abrasive and pushy, she has a hard time making friends. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has achieved small success as a Mercenary.
Motivation: Further expansion of business; and to be a body guard again
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Job, Mentor. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 106 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 20 (+5) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 4000 gp. Sard (80 gp). Red spinel (130 gp). Iolite (80 gp). Black opal (1400 gp). Blue star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item.
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