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NPC Generator

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Advanced [show]


Tûmûg Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'2". He is wearing colorful clothing, dressed as a Fisher, and his gloved hand is found clutching a whip. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 15th year, his parents were killed by a brigands raid, leaving Tûmûg alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and money/treasure

Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Enemies, Job. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tûmûg Barney, Male Half-Orc Rogue 7
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 17 (+3)11 (+0)
Skills Arcana +4, Athletics +5
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman wears yellow trousers with blue and yellow striped suspenders. She wears various colorful collared shirts. Her clothes are grease stained in places. Her white hair is thinning but still full. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She speaks before she thinks and is too direct. Energy wise she seems alert and responsive.

History: Herleva was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. She left for the south, certain she would find work there.

Motivation: To prove her worth to the world.

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Herleva Amastacia, Female Half-Elf Bard 4
Medium (5'2") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)11 (+0) 19 (+4)7 (-2)
Skills History +2, Medicine +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Caramip Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Caramip took refuge in the large cave and found the beat up crossbow and armor she uses now. She tends to her Tailor job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Greedy, Fearful. Bonds: Poor, Nature, Job. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Caramip Tarkelby, Female Gnome Druid 13
Small (3'0") Gnome, Chaotic Good (CR 13)
Armor Class 13
Hit Points 91 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Deception +6
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp.


Social Check DCs


Enna Horineth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she has a large tan mantle and cape that has been intricately interwoven into her white robe. Her red hair is cut jaggedly and amateurishly. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Enna is combative with any and all who dare try her patience in the slightest.

History: She was raised in a plains tribe. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is not mentally stable, and does not behave rationally; and she feels kind of lost in life

Ideals: Justice. Flaws: Depressed, Insane. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Enna Horineth, Female Elf Warrior 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp. 1 Hourglass. 1 Climber’s kit.


Social Check DCs


Althaea Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. She has a long brown ponytail with little hanging trinkets. Her green eyes are slightly larger than normal.

Personality: She is very quiet and rarely speaks above a whisper. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student she started as a Barber, but she got bored and became a Assassin. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Althaea Galanodel, Female Elf Cleric 12
Medium (5'5") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 19 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)14 (+2) 9 (-1)12 (+1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 9
Languages Common, Elven, Giant, Aquan
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 300 pp. Sard (40 gp). Black star sapphire (1500 gp). Red spinel (140 gp). Black pearl (1000 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Agatha Jacobs, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She is bristling with hidden weapons, mostly daggers and sais. Her golden hair is heavily combed to the right. She wears an eyepatch.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in the south, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She left for the south, certain she would find work there.

Motivation: A deep hatred of illithids.

Flaws: Ugly, Fearful. Bonds: Criminal record, Enemies, Immigrant. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Agatha Jacobs, Female Human Ranger 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Portia Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple red robe with grey stripes complete with hood. She has a moderate pudge and is not very fit. Her silver hair is cut short. Her eyes are likewise blue.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carpenter arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her relatives are trying to arrange a marriage; and she uses money and sex appeal to get what she needs

Flaws: Antagonistic. Bonds: Family, Rich, Criminal record, Attractive. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Portia Wiseacre, Female Halfling Warrior 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Tûmhom Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He wears his auburn hair down. His green eyes are slightly larger than normal.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He uses divination through singing.

History: Born to a pair of adventurers, Tûmhom grew up listening to his father's many stories. Tûmhom was born on a far northern island where he grew up under the tutelage of his father, an expert Bowyer. He left for the north, certain he would find work there.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Immigrant. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Tûmhom Woods, Male Half-Orc Rogue 7
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1200 gp. Malachite (13 gp). Deep green spinel (120 gp). Chalcedony (40 gp). Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. He has a hunchback. His black hair is greasy and uncared for. He has several tiny ruby earrings on each ear.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and a strong sense of loyalty to half-elven people

Flaws: Ugly, Racist, Addict, Antagonistic. Bonds: Rich. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Tim Ramsay, Male Human Commoner 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 18 (+4)14 (+2)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs

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