Giselle Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. Her chestnut hair is still thick. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is very quiet and rarely speaks above a whisper. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Sold as a small child to a slaver, Giselle was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She now spends her time doing works of charity.
Motivation: Wants to work out more often; and many gnolls want her driven away
Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Goblin, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Verna Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes., and sports empty pouches on her belt. Her brown hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Healer arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and wishes to resurrect an old love
Ideals: Disciplined, Optimist. Bonds: Attractive, In love, Rich. Occupation: Healer
Voice: Can't modulate volume
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Smoky quartz (50 gp). Aquamarine (800 gp). Alexandrite (800 gp). Golden pearl (160 gp).
Theren Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of luck on his torso. His golden hair is styled in orderly dreadlocks. His eyes are green.
Personality: He can speak with the recently deceased. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Theren was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted, Justice. Bonds: Criminal record, Attractive, Rich. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Rangrim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is heavily combed to the right. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Impeccable. Flaws: Fearful, Secretive. Bonds: Nature, Job. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Celestial, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 sp. Aquamarine (1000 gp). Blue star sapphire (1300 gp). Deep green spinel (90 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item.
Kiirith Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of warhammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His crest is greying and his face has many wrinkles. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 6)
Armor Class 8
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +6
Possessions: 900 gp. Star rose quartz (20 gp). Violet garnet (1100 gp). Moonstone (20 gp). Golden pearl (120 gp).
Shivering Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears just a brown suit. His yellow fur, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Antagonistic, Depressed. Bonds: Adventurer, Military, Job. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 3000 cp.
Ozyman Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His long brown hair is drawn into a two foot long braid. His gray unseeing eyes seem to look past you.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 15 years.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Disease, Fearful. Bonds: Attractive, Job, Rich. Occupation: Spy
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 11)
Armor Class 14
Hit Points 22 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 5 (-3) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 800 gp.
Abalaba Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tan shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She has styled her black hair well, parting it to the right. She wears crescent spectacles with a black brim.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A true patriot, Abalaba would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Athletic. Bonds: Job, Military, Mentor, Nature. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 20 pp. Jade (140 gp). Red garnet (140 gp). 1 Chain shirt. 1 Banded mail. 1 Masterwork Heavy wooden shield. 1 Banded mail.
Rezena Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'6" when asserting herself. Her bronze crest is lengthy. Her face is covered beneath a completely black helmet.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She believes the world needs to unite to get rid of goblins once and for all.
History: The child of southern immigrants she idolized her mother. Brilliant and gifted she never wanted to apply herself. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of goblins
Ideals: Fighting, Athletic, Gifted. Bonds: Enemies, Immigrant. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 16000 cp. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!