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NPC Generator

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Advanced [show]


Three Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His fur is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Three is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Three was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Extrovert. Bonds: Immigrant, Attractive, Adventurer, Poor. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Three Mirror, Male Tabaxi Sorcerer 11
Medium (6'5") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: Solid gold idol (700 gp). An abacus with copper, silver and gold markers (70 gp). Solid gold idol (700 gp). Silver comb with moonstones (100 gp). Gold and ruby ring (4000 gp). Solid gold idol (700 gp). 1 Minor magic item.


Social Check DCs


Nora Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she likes to wear grey tank tops with blue skirt. She wears her black hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She exudes charisma. She is a tour de force of persuasion. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Nora has worked very hard to control her curse. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants to have a good time and be beloved; and she's in love

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Rich, Has a crush. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Nora Brawnanvil, Female Dwarf Monk 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)10 (+0) 13 (+1)6 (-2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Vondal Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a auburn handlebar mustache and slicked back auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Vondal studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Vondal Hammerstone, Male Dwarf Fighter 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: Hematite (16 gp).


Social Check DCs


Eberk Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family His father had invested heavily in several trade routes and wanted him to inherit them. Recently he has begun working with bootleggers and crooks.

Motivation: To protect his home; and he desires power and/or immortality

Flaws: Greedy. Bonds: Adventurer, Criminal record, Rich, Guardian. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Eberk Foamtankard, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)18 (+4) 7 (-2)8 (-1)
Skills Animal Handling +0, Athletics +4
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Sylvan, Giant, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: Just what you see.


Social Check DCs


Anne Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a violet costume with the symbols of death on her torso. Her hair is greying and her face has many wrinkles. She has gleaming, smiling blue eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Anne was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She wants to meet her childhood hero; and several ex partners dislike her way of doing things and want revenge

Ideals: Professionalism. Bonds: Criminal record, Job, Adventurer, Enemies. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Anne Adler, Female Half-Elf Sorcerer 11
Medium (5'2") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 16 (+3)15 (+2)
Skills Medicine +7, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 140 pp. Fire opal pendant on a fine gold chain (700 gp). An abacus with copper, silver and gold markers (40 gp). Solid gold idol (500 gp). Fire opal pendant on a fine gold chain (700 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Ar-Pratu Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly sais and hand crossbows. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family Ar-Pratu was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ar-Pratu decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hasn't been sleeping well lately.

Motivation: A rival would like him out of the picture; and to get a good night's sleep

Flaws: Insomniac, Selfish, Antagonistic. Bonds: Criminal record. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Ar-Pratu Wellington, Male Half-Orc Warrior 6
Medium (6'9") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)13 (+1) 6 (-2)7 (-2)
Skills Arcana +4, Athletics +5
Senses Passive Perception 8
Languages Common, Orc, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5

Possessions: 1000 gp. Rock crystal (40 gp). Jet (80 gp). Freshwater pearl (7 gp). Deep green spinel (80 gp).


Social Check DCs


Oloric Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is kept up in a ponytail inside a top hat. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the north. He uses divination through singing.

History: Oloric hails from a village terrorized by giants. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by giants. Oloric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud.

Ideals: Pacifist, Gifted, Logical. Bonds: Poor, Enemies. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Oloric Torunn, Male Dwarf Wizard 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 29 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 11 (+0)2 (-4)
Skills Insight +4, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Markosian Wrath, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty green coat over it, and sports empty pouches on her belt. Her top hat is riddled with cuts and holes. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Markosian Wrath, Female Tiefling Warlock 3
Medium (6'3") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp.


Social Check DCs


Ulfgar Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, constantly wearing a grey suit, white shirt, and brown tie. He sports a flattop hair cut. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. Through the years after Ulfgar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ulfgar's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Ulfgar and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Ulfgar Rubyeye, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 200 gp. Alexandrite (200 gp). Chrysoprase (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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