Isabella Garrick, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her whole body is exceptionally muscular. With wild blonde hair. She is baby faced.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is frequently practicing swordplay.
History: She was born several months after her father was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bowyer work with an outfit from a few towns over. Bowyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Bowyer soon after.
Motivation: She would like to get married and retire; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Rich, Immigrant, Military, Job, Has a crush. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Thomas Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. His hair is black and curly. His green eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Flaws: Impulsive, Insane. Bonds: Job, Rich, Adventurer. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 4000 cp.
Smoking Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a tight fitting brown shirt and pants. His whole body is exceptionally muscular. His brown fur is kept up in a ponytail inside a broad hat. His fair skin shows little sign of his aristocratic breeding.
Personality: A skeptical and narcissistic man, Smoking's first love is himself. His second love is also himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Attractive. Occupation: Weaver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 50 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2400 gp. Old masterpiece painting (1500 gp). Gold music box (2000 gp). Old masterpiece painting (1500 gp).
Thodris Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. Her auburn hair is cut short. She has a dull look in her blue eyes.
Personality: She is overprotective of those who hire her services. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Thodris was born on a far eastern island where she grew up under the tutelage of her father, an expert Ruler. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Flaws: Insane. Bonds: Guardian, Criminal record, Military, Immigrant. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1900 sp.
Cask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. His cinnamon fur has been sun bleached extensively. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Cask was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Military, Criminal record. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2000 sp.
Griselda Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She would rather hide behind her crafts than deal with other people.
History: Griselda was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero.
Ideals: Passionate, Artistic. Flaws: Shy. Bonds: Adventurer, Attractive. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 400 gp.
Cairn Dread, Male Tiefling [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is brown and curly. His eyes, though not visible through his cowl, are gold.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Cairn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He's in love; and he has money and likes to spend it
Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Rich, Has a crush. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 sp. Pink pearl (120 gp).
Driindar Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she likes to wear ponchos typically of a light green in addition to tight pants. She has rusty crest. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the recently deceased. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: From birth she was tutored by a cruel and relentless mentor. Driindar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Gifted. Flaws: Insomniac. Bonds: Family, Mentor, Adventurer, Debt. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 59 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1100 gp.
Shautha Emsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear white tank tops with violet skirt. Her hair is red and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She never wears the same outfit twice, unless she absolutely has to.
History: She was born several months after her mother was called into army service. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.
Motivation: A strong sense of loyalty to Dwarven people; and she wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Greedy. Bonds: Military. Occupation: Shepherd
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 12)
Armor Class 10
Hit Points 85 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Halfling
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
Possessions: 2000 gp. Gold music box (3000 gp). Fire opal pendant on a fine gold chain (2200 gp). Gold and topaz bottle stopper cork (1200 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
