River Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is portly but not overly obese. His gray fur is still thick. His green eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.
History: His father raised him in a mountain cabin. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He struck the Seamstress job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Nature, Job, Enemies. Occupation: Seamstress
Voice: American accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1600 gp. Embroidered and bejeweled glove (3000 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gildmak Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing a tight red one piece outfit complete with pants, hood, and a cape, marred by teas. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Gildmak lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gildmak took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has since lost track of the people in his past.
Motivation: Nothing but the best is good enough for him; and an old rival family wants him found
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 400 gp. Silver pearl (50 gp). Zircon (30 gp). 1 Minor magic item.
Aerdeth Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Aerdeth grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered singing. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting, Optimist, Artistic. Bonds: Attractive, Adventurer. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 300 gp. 1 Minor magic item.
Vapula Murder, Female Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a robe, a symbol of magic around her neck, and a dagger on her belt. She has wavy black hair. She wears large thick round spectacles.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born in a small village she learned the ways of the warrior from her mother. Vapula abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Cynical, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. 1 Banded mail.
Heather Ansley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and white with streaks of blonde, and is pulled back with small brown clips. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Heather took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has never given up on her singing dream.
Motivation: Further expansion of business; and to be a miller again
Ideals: Philantrophist, Gifted, Artistic. Bonds: Poor, Job. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 81 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2000 gp.
Sarah Holton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is well dressed, constantly wearing a brown suit, green shirt, and violet tie. Her brown hair is smooth and relatively long. This blue eyed northerner is not easily forgotten.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Knight, who enjoyed hunting, Sarah was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. In the meantime she has taken over work as a Sculptor and occasionally as a mercenary.
Motivation: She's looking for her big break; and she is wracked by social anxiety
Flaws: Fearful. Bonds: Job, Rich, Nature, Adventurer. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 9000 sp. White pearl (130 gp). Rock crystal (30 gp). Black pearl (900 gp). White opal (400 gp). Hematite (8 gp).
Rinn Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is drawn into a tight pony tail with a dagger scrunchie. Her gray unseeing eyes seem to look past you.
Personality: She snorts whenever she laughs or is feeling confident. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Rinn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rinn decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is searching for what she claims is her rightful reward.
Motivation: Doesn't want to be a Ploughman and was forced into it by her family; and to reunite with her old friends
Flaws: Disease, Antagonistic. Bonds: Criminal record, Adventurer, Family. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1100 sp. 1 Masterwork Common Melee.
Spear Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. His yellow fur is heavily combed to the right. His green eyes dart from person to person.
Personality: Calm and collected, he is a well trained Miller. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Spear took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Miller for hire.
Motivation: To be a Sailor again.
Ideals: Athletic, Fighting, Gifted. Bonds: Attractive, Job. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 47 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Giant
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2300 gp. Rock crystal (30 gp). Jasper (30 gp). White opal (400 gp). White pearl (100 gp). Peridot (30 gp). Rose (30 gp). Onyx (30 gp). Smoky quartz (30 gp).
Moon Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His fur is greying and his face has many wrinkles. His hazel eyes peer out from beneath his Stetson brown hat.
Personality: Moon is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west his family was never financially stable. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants revenge against illithids; and revenge
Ideals: Logical. Flaws: Depressed, Secretive. Bonds: Attractive, Poor, Enemies. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 700 gp. Red-brown spinel (130 gp). Rhodochrosite (14 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
