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NPC Generator

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Advanced [show]


Huru Ryland, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, she is an attractive figure. She is renowned for her bright white dresses and hats. Her moppish golden hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She has always had a great fascination with Elven culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hasn't been sleeping well lately.

Motivation: Someone believes her a fraud; and she is greedy

Ideals: Opinionated. Flaws: Racist, Insomniac. Bonds: Attractive, Rich, Enemies. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Huru Ryland, Female Half-Orc Barbarian 7
Medium (5'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 86 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 10 (+0)8 (-1)
Skills Performance +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Euphemia Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is dressed in a clean white cloak covering her clean studded leather. Her whole body is exceptionally muscular. Her chestnut hair is well kept. She is baby faced.

Personality: Abrasive and pushy, she has a hard time making friends. She is a ruthless business woman, a trait she acquired from her father.

History: Euphemia lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She now mingles about in high society.

Motivation: To reunite with her absent father.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Family, Rich. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Euphemia Tosscobble, Female Halfling Adept 7
Small (2'10") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 27 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Deception +5, Medicine +5
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Cloud In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'8" and muscular, this southern man wears a simple pastel robe with black stripes complete with hood. His fur is orange and curly. His skin is flawless and his yellow eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Bonds: Attractive, Enemies, Immigrant, Religious. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Cloud In the Storm, Male Tabaxi Sorcerer 15
Medium (6'8") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 41 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +7, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 7000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (500 gp). Gold music box (1000 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold dragon comb with red garnet eye (700 gp). Large well-done wool tapestry (500 gp). Solid gold idol (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Jeweled electrum ring (7000 gp). Fire opal pendant on a fine gold chain (2100 gp). 1 Medium magic item.


Social Check DCs


Fargrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and very much looks the part of a Glassblower. He wears his chestnut hair down. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fargrim's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Expand his business; and balancing his hectic life and new glassblower responsibilities is difficult

Flaws: Insane, Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Fargrim Ungart, Male Dwarf Cleric 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 72 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 300 pp. Malachite (6 gp). White pearl (120 gp). Obsidian (6 gp). Blue star sapphire (1100 gp). Lapis lazuli (6 gp). Lapis lazuli (6 gp). Blue star sapphire (1100 gp). Pink diamond (8000 gp). Chalcedony (40 gp). Chrysoberyl (120 gp).


Social Check DCs


Delre Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She is bristling with hidden weapons, mostly lances and bastard swords. Her head has been shaved. She has a tattooed face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is skeptical of what others tell her and is slow to trust.

History: She served in the navy to pay for her family's outstanding loans. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Flaws: Ugly, Selfish, Shy. Bonds: Criminal record, Military. Occupation: Crown-heir

Voice: Speaks with a cold

Attributes [hide]

Delre Holderhek, Female Dwarf Expert 5
Medium (3'10") Dwarf, True Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 19 (+4)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 500 gp. Star rose quartz (40 gp). Freshwater pearl (11 gp). Rose (40 gp). Jade (160 gp). 1 Minor magic item.


Social Check DCs


Solomon Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large violet jacket. His red hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Solomon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Solomon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Selfish, Mundane. Bonds: Immigrant, Criminal record. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Solomon Sherman, Male Half-Elf Ranger 3
Medium (5'4") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. 1 Crowbar.


Social Check DCs


Antrara Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her spear. She has styled her brass crest well, parting it to the left. Her eyes are red and she is always smoking a pipe.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born in the south. After coming to the age of reason, Antrara took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying sister.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and obtaining odd cultural halfling artifacts is her passion

Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Immigrant. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Antrara Phrahdrandon, Female Dragonborn Ranger 6
Medium (6'8") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 7 (-2)8 (-1)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Terran, Auran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Vani Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her brown hair, when down, is lengthy. Her eyes are gray and catlike.

Personality: She exudes charisma. She is a tour de force of persuasion. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She is searching for what she claims is her rightful reward.

Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her old friends

Bonds: Poor, Attractive, Job, Nature, Adventurer, Religious. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Vani Sunmeadow, Female Halfling Sorcerer 10
Small (2'8") Halfling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 1 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)12 (+1) 15 (+2)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1000 gp. Sapphire pendant on gold chain (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Havilar Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, she is not a threatening figure. Her crest is cut close to her head. Her eyes, though not visible through her cowl, are red.

Personality: Cocky and sure of herself, she believes she is the best Unemployed born in the past three hundred years. She is afraid of women and trembles around them

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She now mingles about in high society.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Havilar Turnuroth, Female Dragonborn Adept 3
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)12 (+1) 8 (-1)9 (-1)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 3 Antitoxin. 3 Antitoxin. 1 Everburning torch.


Social Check DCs

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