Adran Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His chestnut hair is still thick. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult.
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Job. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Lewis Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears just a yellow suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. He wears an eyepatch.
Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, his parents were killed by a orcs raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To protect his home; and he wants revenge against orcs
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Guardian, Enemies. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 60 pp. Jade (50 gp). Zircon (30 gp). Rich purple corundum (400 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.
Matilda Shirley, Female Human [Permalink]
Personal [hide]
Description: She stands about 6'1" and wears professional attire. Her right leg appears badly burned and disfigured. She has a long white ponytail with little hanging trinkets. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Matilda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She's since become an addict/alcoholic.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Military. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Fragrant Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long cinnamon fur kept up in a rat tail. This amber eyed westerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Bookbinder and found it very stressful. He then took over the family business and is one of the better Bookbinder for hire.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Bookbinder
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 600 gp. Tourmaline (110 gp).
Beloril Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes peer out from beneath his Stetson grey hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Beloril and his spouse have recently divorced.
Motivation: Retire the richest man in the east; and his religion dominates his actions
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 17 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Goblin, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1100 sp.
Mastema Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a green coat over a tan low-cut shirt, and a deerstalker hat upon her head. Her purple hair has been sun bleached extensively. This silver eyed northerner is not easily forgotten.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She enjoys reading and quiet.
History: Mastema was born with her father's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tordek Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears bulky grey painted plate armor, and a wedding ring on his right hand. He keeps his white hair in a pixie cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Gifted. Flaws: Addict, Disease. Bonds: In love, Job. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Vorka Thornton, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She wears a white coat over a blue low-cut shirt, and a Stetson hat upon her head. She has done her best to style her blonde hair to look like a famous performer. Her eyes, though not visible through her cowl, are gray.
Personality: Vorka hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is an amazing painter.
History: Vorka was born in the south. At a young age she loved to build and create. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has comitted a past crime that haunts her to this day; and to get a good night's sleep
Ideals: Artistic, Gifted, Persistence. Flaws: Insomniac. Bonds: Criminal record. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 15)
Armor Class 11
Hit Points 88 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 800 pp. Carved bone or ivory statuette (10 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Solid gold idol (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Jeweled gold crown (2000 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). A delicate silver chain set with a tourmaline (10 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with broad hat. His hair is white and very short. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Naill embodies much of what other species detest in the Elves. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 6 (-2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Silk rope. 1 Good lock. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
