Charles Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. He has a long white beard with little hanging trinkets. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Charles was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well
Flaws: Antagonistic. Bonds: Mentor, Family, Adventurer, Debt. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
Ownka Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She dresses in collared shirts and wears a proper scarf over her head. Her tied-back hair is black. Her thin eyebrows rest above her beady violet eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She also has developed a complete distrust of the Body Guard profession.
History: She is a Hag in disguise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is searching for what she claims is her rightful reward.
Motivation: Wants to have a good time and be beloved; and she is unsatisfied with her job
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 8 (-1) | 6 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Mella Meliamne, Female Elf [Permalink]
Personal [hide]
Description: 4'9" and muscular, this southern woman wears tattered old clothes. She has slicked back black hair. Her brown eyes are slightly larger than normal.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Mella hails from a village terrorized by illithids. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mella. She used her abilities to trick people and travel the world for free.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Dazzazn Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy scarlet crest. He is wearing colorful clothing, dressed as a Bowyer. He has a hunchback. He wears a top hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born at the edge of vast desert. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Nature, Adventurer, Military. Occupation: Bowyer
Voice: Booming voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Coral (120 gp).
Raam Speed, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His brown hair is braided into rings. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Raam lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and he would like to get married and retire
Ideals: Passionate, Gifted. Bonds: Poor, Family, Has a crush. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 72 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 70000 cp. A necklace of small pink pearls (3000 gp). 1 Minor magic item.
Bolhild Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an entirely grey suit with tan socks and a vest with buckled shoes. Her wide-brimmed hat is riddled with cuts and holes. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the north. Bolhild was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Crown-heir. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and she's attracted to the pc
Ideals: Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Immigrant. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1400 sp.
Raiann Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'4" has a big stupid grin on her face most of the time. She wears black painted combat armor at almost all times. Her scarlet crest is singed and shortened. She has several tiny jet earrings on each ear.
Personality: She is fixated on the number 2. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a small toy that she constantly fidgets with.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Jeweler arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She got away from her former life and has fallen to alcoholism.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Addict. Bonds: Rich. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Amber (50 gp).
Oriff Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her whole body is exceptionally muscular. Her hair is golden, silky, and of moderate length. She is very pretty but has cold, dead eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving Animals are drawn to her, and she is able to talk to them.
History: Oriff was born with her mother's beautiful face. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Unemployed they were divorced and she won custody of their son. She worked as a Mercenary, and she later adopted a second son.
Motivation: Doesn't want to be a Mercenary and was forced into it by her family.
Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Masterwork Uncommon Weapon.
Aramil Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. He has moderate length red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aramil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aramil is combative with any and all who dare try his patience in the slightest.
History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a rival would like him out of the picture
Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Mentor. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
