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NPC Generator

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Advanced [show]


Morana Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a grey cloak and cross-gartered brown stockings. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are likewise hazel.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Morana is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born several months after her father was called into army service. A few years later when the west was not economically sound they moved to her current location. She became a Scribe soon after.

Motivation: Doesn't want to be a Scribe and was forced into it by her family; and further expansion of business

Flaws: Ugly. Bonds: Job, Family, Military, Immigrant. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Morana Hammerstone, Female Dwarf Commoner 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)10 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Rose Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a red collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her silver hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Rose lived on a farm with her father, near the main road leading to a nearby town. Rose was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rose decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to her spouse's obsession with being a Layabout they were divorced and she won custody of their son. She worked as a Miller, and she later adopted a second son.

Motivation: To reunite with her absent father.

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Family. Occupation: Miller

Voice: German accent

Attributes [hide]

Rose Whispermouse, Female Halfling Barbarian 5
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 49 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 12 (+1)14 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. Freshwater pearl (4 gp). Alexandrite (700 gp).


Social Check DCs


Aerdeth Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his red hair in a flapper bob. His eyes are hazel and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly. Bonds: Immigrant, Adventurer, Job, Rich, Enemies. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aerdeth Jethro, Male Half-Elf Commoner 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Pûg Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man wears tattered old clothes. His clothes are grease stained in places. He has a long chestnut beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Priest. He has drifted from career to career and currently works as a Priest.

Motivation: To be a Actor again; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Pûg Remington, Male Half-Orc Adept 1
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp.


Social Check DCs


Agatha Gyula, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears bulky brown painted plate armor. Her blonde hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic woman, Agatha's first love is herself. Her second love is also herself. She does not trust anyone and sleeps with one eye open.

History: Agatha was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Insane, Insomniac. Bonds: Poor. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Agatha Gyula, Female Human Monk 11
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 67 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Celestial
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 3200 gp. Moss agate (8 gp). Zircon (50 gp). Chalcedony (50 gp). Deep blue spinel (700 gp). Jade (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sweet Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her cinnamon fur is thinning but still full. She has hazel eyes and a pastel hat with a white feather.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born blind and as such lacked many opportunities for work. Like her mother and her brother before her, after school she went straight into learning to become a Masseuse. She has worked as a Masseuse like her mother before her.

Motivation: Balancing her hectic life and new Masseuse responsibilities is difficult; and an old rival family wants her found

Flaws: Selfish, Antagonistic, Disease. Bonds: Job, Family. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Sweet Of Passion, Female Tabaxi Expert 4
Medium (5'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 48000 sp.


Social Check DCs


Emerald Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears just a pastel suit. She is physically well-built. Her yellow fur is singed and shortened. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Emerald will drive conversation. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born at the edge of vast plains. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and she's repulsed by the pc

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Emerald Buttons, Female Tabaxi Cleric 10
Medium (6'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 42 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)11 (+0) 15 (+2)14 (+2)
Skills Athletics +5, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 5000 sp.


Social Check DCs


Qualen Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Shepherd uniform. He carries a battered spear and tarnished falchion as well. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Shepherd business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He struck the Shepherd job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Job, Religious. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Qualen Timbers, Male Gnome Druid 13
Small (3'2") Gnome, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 102 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 19 (+4)11 (+0) 11 (+0)8 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 900 pp. Sard (50 gp). Malachite (14 gp). Black pearl (700 gp). Banded agate (14 gp). Coral (120 gp). Golden yellow topaz (700 gp). Hematite (14 gp).


Social Check DCs


Huru Berkeley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears rags and sports a simple walking cane. Her silver hair is cut short. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the west her family was never financially stable. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She was granted druidic powers by her dying sister.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Ideals: Optimist, Professionalism, Gifted. Flaws: Racist. Bonds: Poor, Attractive. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Huru Berkeley, Female Half-Orc Wizard 7
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)10 (+0) 13 (+1)12 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1100 gp. Blue sapphire (700 gp). Blue quartz (7 gp).


Social Check DCs

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